Author: rkjs
Merry Clixmas: a pocket checklist for HULK set!
A new full-sized set of HeroClix was due today. Here’s Heroclixin’s customary pocket checklist for you!
(I’d intended this to be available earlier, but the “Publish” button on WordPress’s Quick Post feature appears to be non-function on my browser at the moment.)
Be back next week for the resumption of Token Totin’ — finally! — and the true beginning of my long-delayed Top Ten Changes Needed in HeroClix.
Pocket checklist for Lord of the Rings Clix (and 2011’s Fast Forces)
With another HeroClix release comes another of my checklists reminiscent of the ones WizKids used to include in every booster from late 2005 to early 2008. Here’s a list for Lord of the Rings’ gravity booster set and the starter game.
LOTRpocketchecklist
Then, as a bonus, go ahead and grab this compiled list of the Fast Forces of the year: Green Lantern, Thor, Watchmen, Hulk and Superman.
FastForces2011
Top Ten: Power/ability changes that NEED to happen.
Generally, I’m a glass-half-full kind of person. I’m good with the vast majority of the annual rule tweaks in the game, as I realize that game balance is a tricky thing to manage. And with this game being in the best shape it’s been in, well, ever, it’s really not right to complain.
But.
There really are some elements and powers and whatnot in the game that haven’t been right for years, and it’s high time something was done. Stay tuned for the next coming weeks before Christmas for Heroclixin’s countdown of the Top Ten changes that really need to occur in HeroClix sooner than later.
Number 10 is one that makes me glad I postponed this series, due to recent revelations of the upcoming Hulk set…
Happy Thanksgiving!!
Hello, all! It’s been a little while since my last update; I apologize for that. I’d like to say that real-life stuff got in the way during that aforementioned while. And it did, to a degree; time I would’ve spent writing I was instead preparing a package for my mortgage company as I deal with the aftermath of over 2 years of unemployment.
But then I dusted off my Playstation Portable and a couple of games I was playing about 2 years ago during that period of unemployment and never finished (strange that I didn’t when I had all that “free time). And so that’s what I’ve been doing the past week or so.
Anyway, it’s good to be back, even if only to let y’all know I’m still here and and still Heroclixin’. Look for a new Top Ten list next week. As a lead-in, here’s a Top Ten list of HeroClix things I’m thankful for:
10. That the game’s back from the dead. I never take that for granted.
9. Traits. This game mechanic, while sometimes overpowering, has really opened the doors wide on dial design and made the game more fun than ever.
8. The Modern Age format. It’s great not to have to worry about feats and BFCs.
7. New franchises besides Marvel and DC. I’m definitely in the camp of “the more the merrier” in HeroClix.
6. Lots of new product besides full sets. Don’t get me wrong; I love full sets. But the Fast Forces and Gravity Feeds are just a little easier on my wallet.
5. No price increase this year. Again, my wallet thanks you.
4. A ridiculous streak of chase figs pulled in sealed games. At one venue I frequent, I’ve pulled a chase in the past three sealed tournaments, making me a winner even though I’ve tended to finish pretty much dead last in all three.
3. Other ‘clix forums like HC Realms and Pojo.com. A lot of you came here from those sites and I love ’em, too. I’ve made some great friends both virtual and real-life through them.
2. Plenty of venues in my area. Atlanta is blessed with a pretty good clix scene if you don’t mind doing a bit of driving. And I don’t mind doing a bit of driving.
1. You, the readers of Heroclixin’!
My thankfulness here may be a bit overshadowed by next week’s list, so I definitely wanted to stay on a positive note here. Enjoy your Thanksgiving, fellow Americans, and have F.U.N. Heroclixin’!
Token Totin’ Thursday: SUPERMAN set edition
Continuing the photographic record of Super-Strength characters who can hold their own object tokens, today we’re making up for some lost time. Usually, when a new set comes out, I’ll try to post an extra-sized Token Totin’ Tuesday/Thursday/whenever for as many of the new qualifying characters as possible. But my A) predetermined theme for October and B) not getting to see any of the new set for half the month fouled up that plan.
Better late than never, though, right?
First up is the self-proclaimed head of Metropolis and his Amazon bodyguards, Lex Luthor (Superman 015), Mercy Graves (Superman 014) and Hope Taya (Superman 030):
Next are three characters who’ve acted as heroes — sort of — but become villains — sort of: Cyborg Superman (Superman 034), Black Adam (Superman 054) and Magog (Superman 035)
Not to be outdone, the ladies can tote huge weights like they’re just handbags. Behold Lois Lane: Superwoman (Superman 009), Lucy Lane: Superwoman (Superman 026) and Supergirl (Superman 010):
And, of course, the actual Men of Steel can hold their tokens, right? Steel (Superman 018) and Superman (Superman 001):
Token Totin’ Tuesday: post-Halloween full-of-candy edition
There are way too many freaks and monsters in HeroClix to document them all, even in two big editions. And besides, it’s now All-Saints’ Day, the Christianized response to the oh-so-pagan Halloween. (Or something.) So it’s time to switch themes and continue the photographic record of Super-Strength characters who can hold their own object tokens!
First up is a hot black woman with bleached-blonde hair who got ahold of some expired Green Goblin Formula, Menace (Web of Spider-Man #033):
Next: Scorpion (Web of Spider-Man 037).
Another Spider-foe in green: Will O’the Wisp (Web of Spider-Man #013)
And since we’re on a Spider-villain roll, here’s a double-dose of Doctor Octopus, old and new:
Back to more recent stuff, like All-Star Bizarro from September’s Superman set:
Or another monster we couldn’t quite fit into October, his occasionally super-strong set-mate Parasite (Superman 027):
The dimunitive Veteran Puck from Mutant Mayhem actually has a couple of holds:
Whoa, another double-whammy of a classic Spider-foe — Rhino from Critical Mass and Sinister:
Whew, that’s enough sweet stuff for now. Back in a couple of days for a catch-up on the rest of the Superman set’s super-strong token toters.
Card Art #5(ish): HALLOWEEN EDITION!
Finally continuing this Monday feature (replacing “My Custom Mods”) in which I talk a bit on how I selected artwork for feats and battlefield conditions that didn’t come with art, originally. Today, it’s Halloween! So we’re looking at some of the spookier arts I picked.
Blackest Night
This BFC inspired by DC Comics’ big zombie miniseries had an image from issue 2 of the Blackest Night event that was a no-brainer to use.
I have never seen this Print-and-Play-only BFC used.
—
Another, less-obvious CardArt was a feat from Icons:
Darkness Within
An easy pick would’ve been to use a villain, doing villainous things to some flunky. But my concept of the card was more complex; to me, it depicts a hero doing something villainous and thus being overcome, albeit momentarily, by the darkness within.
At the time, the best image I had in my collection was from one of the worst comics in my (or anyone’s) collection: Aquaman #11 of the 2002 series. The titular hero had just come to the penultimate issue of a drawn-out wretch of a year-long arc whose eventual ending was telegraphed back in issue 6. Here, Aquaman’s just punched the lights out of his arch-enemy — who’s just shot Aquaman in the back after pretending to have reformed. Seems like pretty normal, straightforward superhero stuff, right?
WRONG. In this stupid take on the Sea King, hitting bad guys with his magic water hand is Bad. Anger is Bad. And it releases his dark side, which nearly destroys the world.
I’m oversimplifying, and inadvertently making it sound cooler than it was. IT SUCKED. And it basically killed that book and the character so dead that even its soft-reboot couldn’t save it.
But it did give me this one stark image that illustrates “darkness within” emerging quite well. So there’s that, at least.
Top Ten Monsters (part BONUS of 3)
I had to self-limit this month’s Top Ten to just Modern Age figs just to help myself make actual decisions. But there were some great retired Monsters who could’ve made the list, otherwise. Here’s the Golden Age version of Heroclixin’s Top Ten Monsters:
#10: Chemo (Giants 007)
Big fat poison machine. Feed him pogs to keep him alive with his Suicide Squad TA.
#9: Hellbaby (Hellboy and the BPRD 007)
Wildcarding tie-up points filler. (And a baby.)
#8: King Shark (Justice League o21)
Blades/Claws/Fangs and Battle Fury. I hum the “Jaws” theme when playing.
#7: Zzzax (Mutations and Monsters 025)
High-speed giant, with keyword-best 10 range. Poison, too!
#6: REV Moloid
The old Critical Mass versions are THE cheapest, most useful filler in the game, not just keyword. Stealth meat shields FTW!
#5: Iron Man (Mutations and Monsters #055)
Sole source of starting Perplex and a rare flier. BRAAAAINS!!!!
#4: Rampaging Hulk (Mutations and Monsters #062)
Best balance of effect and cost of all Hulks to date. SMASH!
#3: Devil Dinosaur and Moon Boy (Mutations and Monsters #040)
Can you tell I like giants? I also like duo figures and, sometimes, peanut bases. And, of course, dinosaurs!
#2: Vet Marrina (Armor Wars 036)
55 points cheap with a deep, deep dial full of hidden surprises.
#1: Hellboy (Hellboy and the BPRD #001)
The “world’s greatest paranormal detective” bears a solid dial and, more importantly, a wildcard TA to work well with a lot of other Monsters on both lists. (Which is ironic because he’s often a monster hunter, much like the #1 choice on the Modern list, Frankenstein.)
Top Ten MONSTERS (part 3 of 3)
Concluding the countdown of the Top Ten most F.U.N. Modern Age Monsters in Heroclixin’s estimation. Here’s the top 3!
#3
Morbius (Secret Invasion #029)
At the sort-of cheap cost of 67 points, the Living Vampire delivers a wee bit of Super Strength and Stealthy, Leap/Climb-y mobility along with a weak form of Super Senses. Better still is his Steal Energy SP later in his dial, that either A) can get him back in prime condition with even a single successful attack, or B) will make opponents so nervous about that eventuality that they focus on him instead of bigger monsters on your team. That’s a win-win for the Morbuis player.
Speaking of bigger monsters, here’s one that Heroclixin’ will always consider first for the theme:
#2
Mindless One (Giant-Size X-Men #005)
Folks were kind of down on this 100-point generic when it was revealed. Short six-click dial, no moving attack, slooooow speed, anemic DV numbers seemed to equal overcosted junk to the naysayers.
Then they actually played it, or faced one on the table, and they learned that a Psy-Blasting, Impervious and Indomitable Mystic is fearsome indeed…especially when played in multiples!
In fact, a Mindless One horde is so surprisingly effective that Heroclixin’ has to sort of dock some F.U.N. factor from it. While this piece scores on Utility and the Nifty elements, Impervious Mystics aren’t a very Friendly team!
Therefore, the top Monster in Modern Age for Heroclixin’ is:
#1
Frankenstein (Arkham Asylum #041)
—