Sorry for my lack of recent updates! Life got in the way last week and technical issues did today. And now…

…it’s time for another set of HeroClix! Here’s my customary checklist.

CAP Checklist

It’s got both the regular set pieces releasing tomorrow and the Gravity Feed figures already on sale, so you can start checking off NOW!

EDIT: the original checklist had a couple of minor errors (Hydra Agent’s name, Zemo’s cost), so I’ve managed to squeak in this corrected upload in spite of internet outage at casa de Rurouni KJS.

After the grunts on July 4th and the lieutenants Tuesday, Morrison looks at the field commanders below…

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Field Commander

These guys may not be as sturdy as the above, but they bring something else to the fight, great supporting ability.

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Rocket Raccoon (Hammer of Thor #028)

He brings cheap Prob (with the Leap/Climb mobility to use it best— Editor RKJS) (and, later, Outwit) to a Soldier team. His stats are kinda low, but consider giving him Guardians of the Galaxy ATA so his PC does not become vulnerable to pesky Outwitters. Overall though, his dial is similar to, but not as good as …

Domino (Giant-Size X-Men #017)

For 4 pts more, she brings the hurt. Higher attack, defense, and more Prob make Domino a great addition to a soldier team. (The chance to deal 6 damage doesn’t hurt either.)

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Steve Rogers (Captain America #031)

He comes to the fight prepared; with 12 attack and 3 damage he’s hardly a slouch. At 99pts, his Leadership will be used to great effect. His “Focal Point” Trait can be used to great effect to give Avenger friends S.H.I.E.L.D. TA. (and SHIELD guys get to use the Avengers TA for easier deployment! — Editor)

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U Nick Fury (Sinister #091 & Classics #2-11)

It’s hard to spend 63 points better. The trick to use this guy to greatest effect is to move him and a friend into hindering, get lucky on Leadership and push to hit. Then you camp out right where you are, sitting high and mighty on your Stealth, with 10 attack Psychic Blast for three damage with Willpower and Outwit. Many people disliked the Sinister set, but even today, Samuel L. Fury holds up pretty well.

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Captain Metropolis (Watchmen #008)

Captain Metropolis is one thing, pure and simple: a finesse piece of the highest order. It’s hard to argue with 5 clicks of Enhancement for 40 pts. This guy should be by a battalion of low-cost soldiers, as then he can utilize his STACKABLE, TOKEN REMOVING Leadership. After he takes a hit, he’ll be boosting his friends’ defense and damage.

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Sgt. Rock (DC 75th Anniversary #017)

Remember the first part of this review; you know that part where I described all of those effective grunts? Well imagine if you will, a team of S.H.I.E.L.D. Snipers. Now imagine a team of S.H.I.E.L.D. Snipers, Easy Company Soldiers, Black Hawks, Little Sure Shot, Hive Troopers, Checkmate Knights, and some of them equipped with Spotter. Now imagine that force, with each of the above with Willpower.

At 68 pts, you get the single best support figure for soldier teams.

I was always surprised right after DC 75th was released, the general consensus was about how bad it was that Sgt. Rock and his lost brigade couldn’t break Invulnerability. Those people just didn’t have the right perspective; this Sgt is meant to be the Rock of more than just Easy Company.

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Next time, Morrison looks at the Elite corps of Soldier keyword. 

Having covered the infantry last time, now Morrison looks at the commissioned pieces, Lieutenants:

These guys can hold their own on the field and are great investments for mid-range points.

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The Thing (Secret Invasion #104)

Very few, and I mean very few figures can compete with Ben Grimm right here for sheer effectiveness, both in terms of damage and support. His lack of range is not a problem, for this figure you will find a way to get him to the action. Keep your friends close (to use “Yer Ever-Lovin’ Pal”) and your enemies even closer to make full use of the Thing.

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Star-Lord (Hammer of Thor #025)

His defense might be low, but Starlord is all about tactics, with good range, high-point Leadership (which is actually useful now) and several options. Remember to Running Shot to base to help his Combat-Reflexes-empowered defense.

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Captain America (Hammer of Thor #040)

Unquestionably the best mid-point ranged combat figure PERIOD. Rogers breathes board control. Try to keep him top click to take full advantage of that 20 defense at range, and keep a bruiser-type pal close by to deal with him getting based (your opponent will try to base him). Just like in the comics, he plays best near buddies who can use his Leadership. Out of pure contrariness I like to give him Pym Particles. Your opponent will hate you for sitting on 21 defense while he and his buddies explode anybody who tries to come near.

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Winter Soldier (Avengers #050)

Ever since Avengers came out, people have seen this guy’s power. Stealth sniping may not be what it used to be but his 10 range, Stealth and the ability to smash an opponent for 5 damage with Ranged Combat Expert or a heavy object in close is unparalleled. He suffers from late dial defense erosion, but can be an excellent investment for his points.

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Unique Wolverine (Armor Wars #095)

A cynical observer would see a dial of straight 2 damage, but I (and Logan’s opponent) would see something very different: S.H.I.E.L.D. TA, 6 range (MM Zombie Wolverine wishes he were this effective), three clicks of Blades/Claws/Fangs, and 9 clicks of life, all for 60 pts. This gives James many uses. He’s great as MM fodder. Even drastically weakened he makes for a great body guard. He gives occasional ranged support. Most versions of Wolverine demand Automatic Regeneration, but not the AW unique…keep him svelte and deadly.

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Mademoiselle Marie (The Brave and the Bold #029)

Another figure who makes great use of the old time stealth + long range combo. Setting up your attacks well, you could really pile up the Improvise tokens, helping you take out even more figures. Just make sure that she isn’t in the center of the firefight unprotected.

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August General in Iron (Justice League #034)

In perfect honesty, he’s not as effective as Ben G. But AGII can still bring the hurt, with lots of Exploit Weakness and 3 damage. If feats are allowed, Auto Regen would be put to good use here.

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That’s it for the lieutenants. Next time: those specialist types…

Heroclixin’ guest reviewer Morrison presents an analysis of the Soldier keyword. Like he did for the Armor reviews a couple of months back, he’s split them up according to class, starting today with Ground Troops.

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Hello faithful readers out there on the internet. It’s ThatGuyoverthere again. For a while I was considering doing another keyword review, and between having some more time now, I thought that I would write a review for the Soldier keyword.

Ground troops

Solider is one of the most common keywords, and as such, a huge number of figures have it. Many old generics have, and can be parts of great teams, and as such, this is only a small fraction of the playable low point figures who have some special merit.

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Rookie Shield Trooper (Sinister #004)

S.H.I.E.L.D. trooper might not have much stat-wise, but she certainly brings two things: longevity and cheap S.H.I.E.L.D. TA. Overall, she works out to 3.4 pts a click, making for a tremendously efficient dial, meaning that she is great for filler, or for Mastermind fodder.

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Moon Knight (Avengers #006)

Moon Knight may be only about half as efficient, at 6 1/3pts a click, but for less than 40pts, you get a figure who between Stealth and ES/D can get close enough to an opponent to attempt to deal 4 damage with a 10 attack, which isn’t too shabby. A good soldier for a force.

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Badoon Commander (Supernova #012)

At 1 pt less you get a figure with less offensive capability and 1 less click, but you get marginally better range, copyable Skrulls TA, more stealth (with the advantage of smoke cloud), and most importantly, 3 clicks of Enhancement. While there are cheaper sources (22-pt E Hive Trooper), our Badoon friend here is pretty bargain basement.

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R Blackhawks (Origin #001)

This entire REV presents a very useful set. As inexpensive as they are, each has pretty good stats, and the Police TA. These guys make excellent filler, or third-tier attackers. Cheap Enhancement would make these guys superb.

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Rookie Puck (Mutant Mayhem #025)

This guy has a solid dial, and as I recall, there was a time where some version of Puck was found on most all competitive Avenger teams (before cards). Even now for the points he holds up great, with his only pitfall being his low movement.

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Rookie Domino (Mutant Mayhem #028)

For 35 pts, you get not one, not two, but three clicks of Probability Control, arguably the most powerful power in the game. Plus, on two of those clicks, Domino has Stealth to protect her from range, and Super Senses, providing another (if thin) layer of defense, giving that Prob some staying power.

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Easy Company Soldier (DC 75th Anniversary #001)

Unless you are playing in some special scenario, virtually every game features more than one figure over 50pts, effectively ensuring (given an even marginally well-constructed force) that you can use a 30 pt figure with both Running Shot, and 10 Attack Value, which is hardly shabby. A strong filler and low-key harasser.

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Checkmate Knight (Black) (The Brave and The Bold #014)

Many would bemoan such a short dial (three clicks), but being able to dish out 4 damage at 8 range for under 40 pts is near unprecedented. You wouldn’t want to build a force with too many of these, but a couple can really bring some low-cost hurt to your opponent. In larger point games that allow feats, this figure goes great with Spotter (with 8 range, she can see a lot of the board), making all of your other figures even more effective.

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Little Sure Shot (Cosmic Justice #201)

Some would scoff at a completely vanilla dial and a max damage of 2, but four things stand out about this guy:

  • 15 pts is phenomenally cheap;
  • 9 AV is still pretty good,
  • copyable PD TA (great),
  • and 10 range.

Who else has 10 range for 15 pts, much less 9 attack and opponent defense reduction? That’s right, nobody.

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Thunderer of Qward (Crisis #223)

Enhancement is great on any even mildly cheap figure, especially on one who can attack from 8 squares away, or deal 2 penetrating damage. An oft overlooked, but very playable figure.

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Captain America (Secret Invasion #019)

A casual glance at the dial reminds me of a figure 2 pts less costly, Guardian, but is much more playable. Between his 0 range and eventual Combat Reflexes, Bradley has one clear use, as a tie up piece, but as a very good one nonetheless.

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Warlord (DC 75th Anniversary #021)

Warlord is also destined for close combat, with 2 clicks of 11 attack, 2 clicks of 10, a dial full of B/C/F, Charge, Combat Reflexes, and Close Combat Expert. On his last 2 clicks, Warlord picks up some useful range capability.

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S.H.I.E.L.D. Sniper (Sinister #005)

S.H.I.E.L.D. Sniper epitomizes everything good about a grunt:

  • long dial (5.5 pts a click);
  •  a support power for comrades (S.H.I.E.L.D. TA),
  •  protection (Stealth), and
  • the ability to deal damage at a low price tag (9 attack and 3 damage should not be scoffed at).

In my opinion, she is the best Soldier grunt for the points. Consider giving her Spotter to help your teammates even more.

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That’s it for the inexpensive ground troops. Next, Morrison looks at the Lieutenants, mid-range pieces that can help anchor a Soldier team. Be here!

Sorry, readers! I got so busy with life (closing in on possible full-time employment) and forgot to press the schedule button for this update. So here’s a rare weekend edition of Heroclixin’!

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Heroclixin’s photographic record of Super-Strength characters who can hold their own object tokens continues! Today we go crazy old-school with the Controller:

See how it wedges between his left fist and the base? Easy grip. Less easy is getting him to the mid-to-late-dial clicks where he has Super Strength, particularly on the Rookie and Exp. versions lacking the Masters of Evil team ability.

Be back a week from Tuesday for another edition of Token Totin’. Next week, this space is taken by another guest review by young Morrison. This time, he’ll be analyzing the Soldier keyword, just in time for the Fourth of July.

Heroclixin’s photographic record of Super-Strength characters who can hold their own object tokens continues! Today we’re looking at the brilliant Dr. Henry Pym, GIANT-MAN:

 

No problem at all to squeeze it under his right armpit. Be back Thursday for another edition of Token Totin’!

Also overlooked in the My Custom Mods series was this one.

VENUS (Hammer of Thor #052)

Aside from the dots-for-eyes phenomenon that’s plaguing HeroClix paint jobs in recent sets, there doesn’t seem to be anything to mod here…

…or is there?

Right side…

…left side.

Hey! They painted over her sleavage!

She’s ALWAYS flashing the sleavage. (And it always brings the boys to the yard.)

This painting error is unfortunate. So I:

  • Painted the white on her left sideboob to match her right sideboob.

Now THAT’S character-accurate!

And that, at last, concludes My Custom Mods for the forseeable future — until, of course, something else gets screwed up or isn’t quite comic-accurate to my liking. Then…I just might do something about it. :)

Be here next week for a new feature: the thought process behind each of the DC cards with art.

Dr. Manhattan (#005) 276
Ozymandias 83
The Comedian (#006) 83
Rorschach 57
Nite Owl  (#003) 53
Silk Spectre (#002) 46 
= 596 points. 

Ever since I scored the $100 collector’s set for a simple trade of a chase figure, I’ve been hoping for a 600-point build to run the whole team in. Finally got the chance last Wednesday in a four-way against:

Brian and his Brotherhood: Magneto, Juggernaut, Mystique, Pyro (all from Giant-Size X-Men) and Black Tom Cassidy;

Bill’s William Stryker, three Predators X, and five Purifiers;

Terry’s White Lanterns: Flash, Sinestro, Bart Allen and Deadman.

The battlefield was two fitted-together 2 x 3 GridReality maps, so our starting areas were set up like this (mine in red):

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instead of this:

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MY STRATEGY:

With Dr. M taking up the lion’s share of the team build and the only one who could so much as break a wall without help, I’d need to be careful that he didn’t get KO’d too soon. Trouble was, he lacks moving attack ability, so first strike is almost impossible. Therefore, I’d need to try to use Comedian and Silk Spectre to ping targets with Running Shot or Charge/Flurry respectively on foes softened up by Ozymandias’ Outwit.

The White Lanterns were directly across from me, but there were fortunately plenty of walls between us. The Brotherhood  was engaging the Purifiers on my left, giving me a little breathing room there as well.

TURNING POINTS

  1. Comedian took early shots on Juggernaut (unsuccessfully) and Pyro, leading to the latter’s KO. Silk Spectre later won a KO on Black Tom.
  2. The White Lanterns retreated to my side of the board to regroup after defeating Stryker to cripple the Purifiers. I decided it was time to deal with them and moved in close with Dr. M. Didn’t work so well, though, and he took  damage. Only moving in close with Nite Owl to tie up the Psychic-Blasting Sinestro saved Big Blue.
  3. Unfortunately, Nite Owl’s attempts to fight failed, but he stalled the foes long enough for the rest of the team to support one by one.
  4. But they started to get hit one by one, too. Rorschach crit missed against Deadman. Bart Outwitted Ozy and he went down. Silk Spectre tried tying up, but only for a while. Dr. M crit missed himself and had to teleport for the Vine to heal back to a good click.
  5. With the Brotherhood completely wiped out, the remaining Purifiers tangled with the Lanterns, taking the heat off my depleted Watchmen. This gave both Spectre and Comedian a chance to heal on the Vine while the Lanterns began to drop under the Predator X assault.
  6. In the end, an Enhanced Comedian, surrounded by Predators X, wore them down with Sharpshooter shots until all three of my figs could take out all three of the beasties in a single turn (to avoid the stat boosts they get when one is KO’d) for the win.

I didn’t expect an actual win, but this team played about as I expected.

  • Dr. Manhattan: The team rises and falls with him, of course. Interestingly, though, he really didn’t deal the most damage. Instead, he drew most of the fire and used support powers of TK and PC even more often to enhance the rest.
  • Ozymandias: He was fine in the early game with his Leap/Climb mobility and Outwit, but he’s usually a quick KO when I play him despite his above-average DV+Super Senses. It’s very difficult to use his extra Outwit without pushing, and he really can’t afford to be pushed.
  • Comedian: the MVP. Even though his damage is low, he somehow managed to deal more clicks than Dr. M! Running Shot and Sharpshooter ability gave him the flexibility to fight as needed even when based. His consistent AV made his shots actually land.
  • Rorschach:  Usually one of the best Watchmen, he was almost utterly ineffectual this time around. Still he was fine as tie-up just long enough to keep Deadman from healing others, at least.
  • Silk Spectre: MVP runner-up. For a chick with 1 damage all dial long, she sure had a big impact. She scored a solo KO on Black Tom, and, late-game, was able to Vine up to her mid-dial Enhancement to help Comedian make his game-winning performance. She even got to use her range-granting SP to take out one of the Predators X.
  • Nite Owl: It seems he always only serves as weak, easily KO’d tie-up fodder. Such was the same today, but his contribution was vital nonetheless.

Watchmen are nothing like a min/max team. But they can be played with finesse to pull off surprising feats.

Heroclixin’s photographic record of Super-Strength characters who can hold their own object tokens continues! Today we’re looking at the those superheroic brothers, Hawk & Dove:

Sure, you’ll almost never play this poorly designed duo (Don, the “Dove” half of the pair, never did reach his true potential, so it’s actually character-accurate), but it’s nice to know that between the two they can tote the token with ease.

Be back Thursday for another edition of Token Totin’!