Continuing the photographic record of Super-Strength characters who can hold their own object tokens, today we’re looking at the greatest of the Green Lantern Corps, Hal Jordan:

“Wait!” you say. “He doesn’t have Super Strength!!” And you’d be right. But he does have this nifty little Special Power:

“ONE-MAN JUSTICE LEAGUE: Once during your turn, as a free action, you may choose a standard attack power that no other character on you force can use. Hal Jordan can use that power until the beginning of your next turn.”

Super Strength is a standard attack power, so Hal can choose it, grab an object on the go, then hold until his next turn…when he’ll immediately drop it.

Hey, I never said he could hold it long!

Be back Thursday for another Green Lantern-centric edition of Token Totin’!

Continuing the photographic record of Super-Strength characters who can hold their own object tokens, today we’re looking at the Gorillas of DC 75:

Naturally, this also works for Grodd from the same set. (Not Solovar, though…that poindexter has too many mental powers and no Super Strength.)

Be back next Tuesday for another edition of Token Totin’!

Continuing the photographic record of Super-Strength characters who can hold their own object tokens, today we’re looking at the “star” of last Friday’s joke post, Superman:

He might have the saddest, most boring sculpt in the game, but at least he can hold an object just fine.

Be back Thursday for another edition of Token Totin’!

The “Thor” film is good…good enough to easily carry its share of the Marvel Studios load to make Avengers work next year. Fittingly, the comic god of thunder can tote his tokens in HeroClix as well, leading to this all-Thor edition of Token Totin’…on his day, no less (as Thursday is a corruption of Thor’s Day). Starting with the Hammer of Thor fig:

Fit it behind his right helmet wing and his hammer arm for best results.

It’s a bit tenuous. You may have to try a few spots before you find the one that works with the way your particular HoT Thor is bent.

The oft-feuding brothers Thor & Loki work together to tote the token:

Wedges easily between Thor's cape and right knee.

And there’s absolutely no shortage of ways for Thor’s Mighty Chariot to haul objects.

Back to normal, non-duo figures. Supernova Thor has an easier time of it than his HoT successor:

Also in his armored 286-point iteration:

And though I again don’t have the actual piece, this is one I’ve tested and mocked up in Photoshop…Clobberin’ Time Thor:

But…wait. Wasn’t there one more Thor sculpt? Yeah…

…but he’s devoid of actual Super Strength. (‘Cause he’s not really Thor. Not really.)

Continuing the photographic record of Super-Strength characters who can hold their own object tokens, today we’re looking at…um…(looking through my photos file) bashful Benjamin J. Grimm:

See how the token fits between his fingers, there? NICE. Be back Thursday for a special edition of Token Totin’!

Been a little while since I last contributed to this photojournal of which Super-Strong characters’ sculpts can hold a standard object token. Today, it’s that onetime killer of Superman himself:

DOOMSDAY (DC 75th Anniversary)

Fits easily — if a bit loosely — between his back and the "flag."

Be back for Thursday’s edition. But before that, come back tomorrow for a new battle report.

Yesterday, we saw Morrison’s analysis of the cheapest Armor figs, important for filling out build points for this keyword full of pricey pieces. Now he moves on to the next set of suits.

Secondary Attackers

Scorpion


Class – Close Combat

In reality, there are better expenditures of 62 pts, but he does one thing very well: Quake. This makes Scorpion invaluable as a support for your larger, ranged-based (non-Sharpshooter) figures; if your main attacker gets based by some weaker tie-up pieces you can keep this guy near so he can either make one strike to get rid of the offender, or move away a large # of opposing figures from adjacency.

Sinister Syndicate TA can come in handy with wild cards. He’s a little soft to use full-out, but Lunge makes him a bit more maneuverable, and Nanobots gives him a little extra life.

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Mach-3

Mach-4

LE Abner Jenkins


Class– Ranged harassment/secondary attack

While not great by today’s standards, each of these three has its merits.

Mach-3 is decently cheap on his own and really demands one of 2 options: either give him the Recharge and Not So Special feats or, for the same 8-point cost, give him the Thunderbolts ATA. Mach-4 brings better speed, better starting attack, and dual target EE and Incapacitate. Consider playing him with Nanobots and Not So Special; he needs both to be more playable. Finally, ole honest Abe provides a slightly different tool set, namely Leadership for your peons, dual target Incap and Force Blast to deal with pesky interlopers. However, he needs more feats to perform his best: NSS, Nanobots, and the missing ingredient: Stunning Blow, which gives him a lot of additional use of that dual target Incap.

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NGN Spider-Man

Class – Secondary Attacker/support

While a little bit over-priced for what he does, Armored Spiderman (Sinister #217) brings a lot to the table. Outwit is always useful. He can also pull a handy combo to bypass his low damage: begin a Running Shot, pick up a heavy object, and chuck that sucker. People always forget that you can do this, so it catches them by surprise. His wild card ability can be quite advantageous, especially when Petey is on the same team as…

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AA Batman

Class– Secondary Attacker/Taxi

Besides having one of the most epic sculpts in the game (IMHO), Terry is hardly a slouch. Batman Ally is one of the most useful team abilities. Between his (10 base move) Charge, Super Strength, and In Contact With Bruce Wayne SP, he could conceivably, if not frequently, attack against no defensive power, for 4 damage, with a 10 attack, from just as far as his range could ping from. His excellent move and flight ability helps get him and his friends positioned how you want. Truly a great addition to any Armor, Future, Gotham, or Teen team.

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Batman (“AzBats”)

Class– Primary/Secondary Attacker

For 90 points, perma-Stealth demands your opponents base this guy, which means that on every click Az-Bats can break Impervious on every click, or you can use Perplex to help your teammates. Besides, his Gotham City teammates are typically a hearty bunch.

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That’s it for Morrison’s pick of secondary (but not necessarily second-rate) Armor figs. Tomorrow he weighs in on heavier metal. Tune in!

All three versions of Ares have Super Strength. All three can hold their object tokens, too.

The newest:

Wedge it like so. You'll have to bend the token a little bit to make it work.

 

Marvel’s Ares, from the AVENGERS set, also holds up:

A bit more tenuous...but he's got it.

 

And, of course, the original Legacy Unique:

I had to Photoshop again, 'cause I've never owned this piece. But it definitely works.

Sorry for the late, late update. I’d hoped to have a new battle report tomorrow, but will be too busy. Stay tuned, though, for March’s Top Ten list…though it too will be a bit late, coming in the first week of April.

I continue my photographic journal of the Super-Strong characters that can hold their object tokens, this time with characters I (mostly) don’t own yet:

First, Ch’od, the most recently clix’d of the Starjammers:

He holds it easily in his massive reptilian arms.

Next is one of those D-list characters that pretty much only get made in HeroClix, Gatecrasher:

Stick the token between her head and her pet whose name I can't recall.

 

Armor, who’s almost undoubtedly going to be the cheap SR of GSX, has no problem pulling her weight:

Another one who not only holds it, but holds it COOL.

 

Colossus / Wolverine juggles a feral Canadian mutant and a Fantasti-Car at once:

It fits neatly between Wolvie's left claw and Colossus' head.

 

Finally…you know who the HECK this IS?!?
It’s the Juggernaut…um…you probably know the rest.

The space between his armpit and his dial fits an object token PERFECTLY.

I build this blog on a Mac and Safari. I’m just now noticing that this:

…does NOT show up on Internet Explorer. Huh. Need to fix that next week!

Anyway, on to this special, brand-new-set-released edition of the usually-semiweekly Token Totin’ feature: a photojournal of how Super Strength characters can hold their object tokens.

Instead of spreading these out, I just decided to show all the candidates I pulled in the brick I bought.

First in line is Omega Prime Sentinel:

It's a little bit hard to see from this angle. But she holds it gingerly in her left armpit mostly from the front.

And this of course also works for her LE sculptmate, Karima.

Next is the whole-lot-uglier Mindless One:

It barely holds the token in a mirror image of OPS: right pit, from behind.

Then, Pretty Boy (who isn’t really one. Not really):

Even though his armpit's holding less of the token than the previous two figs do, the grip seems better somehow.

The next Super Strong fig would be Aaron Stack. But I could find no secure way for him to hold his object tokens at all. NEXTwave!!!

Caliban.

Many figures in this pose can hold tokens wedged in the stat slot and under the chin. He just does it less well than many.

Gideon (who doesn’t actually have Super Strength but can gain it via his Special Power):

Wedges securely under the ponytail!

Rogue:

Also uses the ponytail. Mine was painted to her shoulder, but it was easy --and non-damaging to separate them.

 Blob is Super Strong.

Wedges securely from behind between his head and fists!

And, finally, The Captain (HIS NAME IS THE CAPTAIN!!!) holds his pretty awesomely:

The jagged edge of the giant finger works great as token holder.

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That’s it for now; I didn’t pull Ch’od, Gatecrasher, Juggernaut or other Super Strength characters. But expect that I’ll get pix of them, hook or crook! And have a great time this weekend!