To finish our slow-running F.U.N. Focus on the Guardians, let’s look at the ATAs available to the team. First, at the two built for the team itself:
Guardians of the Galaxy: Powers possessed by characters using this team ability can’t be countered. This team ability can’t be used by wild cards. 4 Points.
If there’s room at all for this ATA, it should be used, without question. Being able to safely ignore enemy Outwit is a nice advantage to have. Note that it won’t keep abilities like Indom. or Improved Targeting from being countered, though. Still, if there’s a chance the opponent will field the black damage power, you’ll be glad you have this ATA on board.
Guardians of the Galaxy [Silver Age]: Characters using this team ability are wild cards, but don’t possess any other team abilities. Uncopyable. 1 Point
On the other side of the coin, there’s this ATA that is completely useless for a Guardians of the Galaxy themed team ever since ATAs got restricted to themed teams only earlier this year with the 2014 Rulebook’s release. What good is it being a wild card if the whole team is wild cards and nothing else? This ATA is only to be considered if a Guardian fits a different themed team, such as Future.
Speaking of other themes and keywords, there will be times when a GotG build won’t leave points room for the 4-per-character GotG ATA. There are other options, then, to keep in mind:
Animal: At the beginning of your turn, roll a d6. On a result of 5-6 all friendly characters using this team ability ignore Shape Change and Stealth this turn. 4 Points
All the Rocket Raccoons — and Cosmo — can use this ATA. Unless you need the points for some other tactic, there’s little reason not to equip it if you can if using either character.
Annihilators: When a character using this team ability KO’s an opposing character of a higher point value with an attack, remove an action token from each friendly character using this team ability that’s less points than the KO’d character. 4 Points
Cosmo is the only Guardian who qualifies, and it’s unlikely he’ll be making any KOs. Heroclixin’ wouldn’t waste the 4 points.
Avengers [Heroic Age]: When a character using this team ability is given a move action, after actions resolve roll a d6 that can’t be rerolled. On a roll of 6, remove an action token from that character. 2 Points
There are a few Avengers among the Guardians: Iron Man, Mantis, Major Victory, Moondragon, Hollywood. At such a low cost, one could get some use out of this ATA. But most of those characters are highly likely to be doing various power actions rather than vanilla move actions. So this ATA will likely be a waste. We at Heroclixin’ aren’t fans of it.
Avengers Response Team: When one or more characters using this team ability is adjacent to a friendly character making a close combat attack, modify the character’s attack value by +1. 3 Points
The Avengers/Guardians are mostly range fighters, so it’s going to be hard to use this melee-centric ATA. It CAN be done, though, and one fig — Mantis — is a close-fighting master. Taxi her with a flying Avenger and get some Response going.
Mighty Avengers: When a character using this team ability destroys a square of blocking terrain, roll a d6 after actions resolve. On a roll of 5, you may place a standard light object in that square. On a roll of 6, you may place a standard heavy object in that square. 4 Points
The five candidates for this ATA are either unlikely or unable to waste actions on smashing terrain to MAYBE get another object to use. Not worth the price at all.
Secret Avengers: Characters using this team ability can’t be the target of an opponent’s Outwit or Perplex unless they’ve been targeted with an attack previously in the same turn. 5 Points
This, OTOH, is an ATA well-worth using. If denied blanket Outwit blocking for the whole team, at least maybe the Avenger or three on the team can get the next best thing to it.
Defenders: Characters using this team ability may replace their attack value with the unmodified attack value of an adjacent friendly character using this team ability. 4 Points
There’s only one candidate for this ATA, Moondragon, and so it requires a wild card teammate using the ATA to activate its effect. So IF one deigns to run her with Rita DeMara, one could actually use this ATA to give Rita a usable AV when adjacent to Moondragon. NO ONE WILL SEE IT COMING!!!!! Unless, of course, they’re fellow Heroclixin’ readers.
Inhumans: Characters using this team ability may use the Carry ability, but only to carry characters that can also use this team ability, and may carry those characters regardless of their combat symbols. Uncopyable. 4 Points
As above, there’s only one choice to bear this ATA, Talon. Unlike above, there’s no way to wild card it, so never use it on a Guardians team.
Infinity Watch: When a character using this team ability rolls for a relic with the IG set symbol, it succeeds on a roll of 3-6. Uncopyable. 2 points
There are a few members who can field this ATA. If you’re in a Golden Age game and also have space on the team for one of the Infinity gem relics, feel free to run this ATA on your Gamora or Adam Warlock or Drax — IF you can’t squeeze on the GotG ATA, which will always be a better choice.
Masters of Evil: When a character with this team ability has one or more action tokens and attacks, damage dealt can’t be reduced below 1. 4 Points
Only Rita DeMara can use this ATA. With her low damage values, it might be worth trying. Maybe. I mean, if you’re going to bother with the most useless GotG fig in the first place.
The Order: Characters using this team ability cannot be targeted by an opposing character using one of the listed powers if any character using this team ability was already hit by an opposing character using that power this turn: Flurry, Incapacitate, Charge Penetrating/Psychic Blast, Hypersonic Speed, Ranged Combat Expert, Running Shot, Exploit Weakness, Blades/Claws/Fangs, Close Combat Expert. 3 Points
Again, this is a Moondragon + Rita exclusive. Unlikely to see use.
Ravagers: Characters using this team ability automatically break away. Uncopyable. 4 Points
Here’s an interesting case of a DC ATA fitting an identical Marvel keyword. In this instance, some of the movie figs — Rocket Raccoon 018 and two of the Star-Lords — can run this card. Could be useful to a team of shooters who like to Running Shoot stuff instead of getting tied up.
Stark Industries: When a character using this team ability uses Outwit, you may instead choose a team ability the target character can use. Opposing characters 200 points and less can’t use the chosen team ability until your next turn. Uncopyable. 4 Points
Only Space Tony can use this ATA, and only on some of his most inconvenient clicks. Still, if you’re fielding him and have the 4 points to play, why NOT use it? Note that this ATA can kill off team abilities the target doesn’t even possess.
Universal Church of Truth: When an opposing character targets a character using this team ability with an attack and misses, modify the defense value of all characters using this team ability by +1 until the end of the turn. 4 Points
A final ATA that a solo character can field — in this case, Replica — and that a solo figure can copy, our wild card friend Rita. Using the pair as a tandem of tie-up has some small potential. But we don’t really recommend using Rita under any circumstance.
Next week, Heroclixin’ will begin to get back to a normal routine, starting with some long-delayed Token Totin’ photographs and a F.U.N. Fights battle report or two. ‘Til then, make sure you find your F.U.N. in every clix game!