So back in 2017, Sceritz and I played a friendly game at DragonCon.

I was playing my semi-comic accurate team of Authority (from 2014’s The Flash set) and Planetary (from 2017’s Elseworlds):

Apollo [The Flash 048] 200

Jenny Sparks [The Flash 061] 125

Elijah Snow [Elseworlds 046] 120

Midnighter [The Flash 049] 100

Swift [The Flash 017] 90

Engineer [The Flash 060] 90

Jack Hawksmoor [The Flash 033] 85

Jakita Wagner [Elseworlds 025] 80

Doctor [The Flash 016] 50

Drummer [Elseworlds 036] 40

= 980 points

…while Scooter was running a massive SHIELD-themed team:

Hulk [Nick Fury 052] 300

Steve Rogers [Nick Fury 051] 150

Quinjet [Age of Ultron V001] 140

Nick Fury [Nick Fury 056] 120

Hawkeye  [Avengers Defenders War 067] 65

Monica Chang [Age of Ultron 011] 65

Jimmy Woo [Nick Fury 008b] 60

Iron Man [Nick Fury 053r] 50

Fitz [Nick Fury Fast Forces 004] 50

HENRY [Nick Fury 099]

= 1000 points

Though the then-new Bifrost map was fairly open, I felt safe enough to advance a few squares and set up my squad in a 3×3 formation. They’d be fine, I thought.
What a fool.
After Iron Man hopped into the Quinjet to pilot, Fitz TK’ed Hawkguy out. Monica Chang perplexed his attack. H.E.N.R.Y. walked next to Hawkguy to bump up his damage to 3 via Enhancement. And then Hawkguy activated his trait:
RAPID-FIRE TRICK SHOOTING: Hawkeye can use Running Shot. Each time Hawkeye hits an opposing character with a range attack, after actions resolve, he can use Running Shot again as a free action, but only to target a character that wasn’t attacked this turn.
  • He hit stealthed Midnighter, killing his SP Outwit. Then…
  • He hit Jenny Sparks in the middle. Bye-bye, Pulse Wave! Then…
  • He hit Apollo. Bye, Hypersonic Speed. Then…
  • He hit Elijah Snow. So much for my 120-point dial. Then…
    He hit Swift. Now she was stuck on a measly 9 AV. Then…
  • He hit Jakita Wagner, crucially docking her 9 Speed to just 8. Then…
  • He hit Doctor, taking out my extra Prob Control and Barrier and leaving me with uselessness. Then…
  • He hit Drummer, killing my team’s OTHER SP Outwit. Then…
He finally missed against Engineer.
WHAT. THE. WHAT.
He dealt my team 24 DAMAGE. IN ONE TURN. with ONE CHARACTER.
Who else can do that in one turn? No one can do that. Or so we thought.
Scooter wrapped his turn by using the Quinjet to carry pretty much the whole team up to likely finish me off next turn while blocking any effective counterattack with the Quinjet, which can soak a ridiculous amount of damage.
So I had to do this really methodically. Here’s how it went:
  • No longer Hypersonic, I essentially had to waste Apollo on a Running Shot on a piece of blocking hiding the taxied Hulk.
  • Engineer selected Hypersonic, TK and Prob Control for options.
  • Jack Hawksmoor did his “Absorbed Into Buildings” SP thing then TK’d Midnighter into Charge range of Hulk.
  • ‘Nighter Charged and landed his Exploit Weakness. More importantly, his trait dropping the DV of anyone he’s punching kicked in.
  • The Quinjet, a flying character, had carried last turn, so I had an Air token for Swift to free-action fly next to Hulk and the Quinjet.
  • Jakita and Drummer Perplexed Jenny Sparks’ attack, then she landed her Running Shot on Hulk, Quinjet and Jimmy Woo with the following SP:
MASSIVE ELECTRICAL ARC: Jenny Sparks can use Penetrating/Psychic Blast, Improved Targeting: Ignores Characters, and has “3 bolts”. When she uses Penetrating/Psychic Blast, increase the damage dealt to each hit character by the number of characters adjacent to it.
Also active was her trait that shuts off SPs the instant she hits a target. So:
  • Hulk was dealt and took 6 damage (her printed 3 + 3 extra for the Quinjet, Swift and Midnighter adjacent) right past his 2nd STOP click;
  • Jimmy Woo was dealt and took 3 (next to Quinjet, Swift and one other); and
  • the Quinjet was dealt a staggering NINE damage (+4 for all passengers, +5 for other adjacent characters Hulk, Swift, Midnighter, H.E.N.R.Y. and Hawkeye), taking 7 clicks.
Jenny Sparks just dealt 18 damage with A. SINGLE. ATTACK.
Swift used Close Combat Expert to boost her attack and damage to finish off the still-defenseless Hulk. So add her 3 to Jenny’s 18 and the two from Midnighter, and my team dealt 23 damage — and, more impressively, took down a 300-point character with THREE STOP CLICKS — in a single turn.
And with that, we called the game. Nothing was going to top those two turns … the most damaging ever played.