So WK came out with these “legacy cards” that take old, retired HeroClix pieces and bring them back to Modern play with new traits and updated special powers.

It’s a neat idea. We hope WizKids keeps them balanced and F.U.N., never overbearing.

Let’s look at them individually, this time the second batch released in Wonder Woman 80th Anniversary.

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003 WONDER WOMAN (Justice League New 52, 2011)

 THEN: She had a SP that gave a 4 range, no damage attack that quasi-Incapped and nixed all speed and damage powers.

NOW: The SP is downgraded to just pulling the target adjacent, but it’s now FREE — which works MUCH better with the Flurry she has on those clicks. And she and all other WW legacies get the trait “80 Years Of Wonder Woman” that allows them to start with WW equipment.

F.U.N.? Not bad but still outshined these days, even though her original 136-point cost is shaved to 100.

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023 WONDER WOMAN (Arkham Asylum, 2008)

THEN: From my Pojo.com review: Lacking the mobility and shooting ability of most other tentpoles in her weight class, Wonder Woman requires a great deal of finesse to work. But being Indomitable and never dealing less than 3+ damage on every click make her work HARD. 3.5 of 5. Add a half-point if the build is over 300.

NOW: Trimmed from a bank-busting 248 points to 200, she still requires finesse. But not as much, now that her old “others only” Perplex+Leadership SP is now the standard version of both. Her “range only” Super Senses is now standard as well, on top of the WW TA. And her attack SP grants BCF along with the old piece’s Super Strength and Incap — though the latter is just basic and unranged now instead of also granting 6 range and possibly roping a second foe adjacent to the first. Having the Lasso as her WW equipment could completely make up for it.

F.U.N.? Even discounted, she’s still pricier than good in today’s game. But she’s a wonder.

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033 WONDER WOMAN (Superman/Wonder Woman, 2015)

THEN: She cost 200 points but was mostly worth it: a big Charge+Flurry bruiser with great reducers and Mystics who got free attacks when outnumbered and, late dial, punished foes for not fighting making attacks when in 2 squares of her.

NOW: Her cost shaved to 175, she loses the Outnumbered trait and her later SP only deals damage when foes break away from her. Still very good.

F.U.N.? This piece didn’t really need the update but the lower price is welcome.

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035 WONDER WOMAN (Batman: The Animated Series, 2018)

THEN: The only one of the legacy card characters to still be Modern legal upon the card’s release, this rare had a pretty unremarkable SP: Pick a target, roll a d6 and if the result is more than the number of squares to the target, reel it in and punch it. Problem was, it was a POWER action that had two chances to fail: the d6 and the attack roll.

NOW: The SP is just Incap which reels in the hit (non-giant/colossal) character next to her and makes it Immobile.

F.U.N.? She’s just as bad as before, in my opinion, because Incap is worse now.

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051 WONDER WOMAN (DC 75th Anniversary, 2010)

THEN: Her SP Charged through characters then knocked foes back 2 squares after resolutions. Not bad.

NOW: The SP is the same but full Speed without the Improved Movement. She’s also 25 points cheaper, down from 100.

F.U.N.? This is mostly an improvement all around.

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078 WONDER WOMAN (Cosmic Justice, 2003)

 THEN: Coming from the very early set Cosmic Justice, this was a first-pass take on Diana. She was a basic Charging brick, nothing more.

NOW: New rules make her more effective in her original role. But her real bonus is a trait that allows her to swap either her AV or DV for the opponent’s during a close attack (hers or theirs). She also drops to 100 points instead of her original 126.

F.U.N.? Looks like it. But good luck actually getting to play her … these old pieces are scarce.

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093 WONDER WOMAN (Unleashed, 2004)

THEN: One of the coveted Kingdom Come uniques, she was an overcosted Blades piece.

NOW: She gets a Fortified mechanic boosting her DV for a turn by spending these Fortified tokens as well as a point shaving to 175 from her bank-breaking 198 original cost. The Golden Armor WW equipment is not only ultra-thematic on her, it’s perfect to shore up her lack of reducers on top dial.

F.U.N.? She’s still overcosted (because of the uncertainty of Blades) but F.U.N. enough.

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Next in the series: X-Men Rise & Fall.