2 is the second Dark Avenger on the Top Ten:
Bullseye (Web of Spider-Man, #042)
- 10 range Running Shot means he can cover a LOT of territory;
- One would expect that basing him helps. It dosen’t, because he’s a Sharpshooter and thus able to shoot at adjacent foes and because his Combat Reflexes then make him more difficult to hit back;
- The Thunderbolts keyword makes him one of the few characters who can use the revised alternate team ability, allowing him to pick any one wildcardable Marvel team ability per game for 8 points. Thus, he can pick Ultimates and shoot Stealthed characters or go defensive with Mystics and make himself a less inviting target;
- His AV starts at 12 and never slips to single digits. Only 5 other figures in the whole game can claim that;
- He can deal penetrating damage for most of his dial;
- In fact, there’s no point in his dial when he can’t deal 3 or more damage;
- Late-dial Stealth after he takes a solid hit defends against range while Willpower and Blades/Claws/Fangs deals with attackers up close;
- His trait ignores Shape Change and Super Senses. (Which just ridiculous, as those sorts of characters are the only ones who can reliably dodge Bullseye.)
He’s got zero damage reduction…that’s his only real weakness. It’s not much of one.
And the number most playable figure of 2010 is…!