Read the introduction to the series here.
The Brave and the Bold arrive…and you need a checklist.
It’s that time again: another brand-new HeroClix set. Considering that this time last year we didn’t think we’d ever see one, I for one am quite grateful.
One thing I am not so grateful for, though, is WizKids’ ceasing to print the handy little checklists they used to pack in every booster. Yes, I’m sure they’re an ultimately needless expense, but the company could offer downloadable and printable PDF versions.
Fortunately, I’m a fairly talented graphic designer myself, so I’ve been crafting my own checklists since WizKids stopped doing theirs in Secret Invasion. Now that I have my own little HeroClix blog, I figured I should share.
BBpocketchecklist (updated April 17, 2010 with added AE point cost for Etrigan and minor spelling/name changes [for instance, “ATOM & HAWKMAN” is now properly spelled “THE ATOM AND HAWKMAN”))
Building for the Event Dial [part 19]: Knightfall
Read the introduction to the series here. Catch up on previous articles here.
AAE102 KNIGHTFALL
Building for the Event Dial [part 18]: No Man’s Land
Read the introduction to the series here and catch up on previous articles here.
AAE101 NO MAN’S LAND
Building for the Event Dial [part 17]: The Infinity Gauntlet
Read the introduction to the series here. Catch up on previous articles here.
E102 INFINITY GAUNTLET
…and read.
And read.
I believe that does it for the Secret Invasion set’s event dials. Next time we’ll look at Arkham Asylum’s offerings. ‘Til then…!
Building for the Event Dial [part 16]: Illuminati
Read the introduction to the series here. Catch up on previous installments here.
E101 THE ILLUMINATI
Building for the Event Dial [part 15]: Pariah
Read the introduction to the series here and catch up on the rest of the series here. Especially note an update to the Civil War article.
E200 CRISIS ON INFINITE EARTHS: PARIAH
Building for the Event Dial [part 14]: Supergirl
Read the introduction to the series here and catch up on previous articles here.
E100 CRISIS ON INFINITE EARTHS: SUPERGIRL
Building for the Event Dial [part 13]: DC One Million
Read the introduction to the series here and catch up with previous entries here.
E006 DC ONE MILLION
Building for the Event Dial [part 12]: Dial “H” For Hero
The series resumes, with new installments coming fast and furious over the next two weeks. Read the introduction to the series here and catch up on previous entries here.
E005 DIAL “H” FOR HERO
COMETEER (red, slots a-d)
Wing 12 Force Blast
Fist 9 Quake
Defense 17 Combat Reflexes
Damage 2
Range 6 x 1
WHAT IT MEANS: Despite having range and knockback-generating powers, Cometeer is best in close with an effective 19 DV in melee. A good pick if you’re getting swarmed.
—
PLASTIC MAN (orange, slots b-e)
Boot 8 Plasticity
AV 10
DV 17 Super Senses
Dmg 2 Shape Change
Range 0
WHAT IT MEANS: Turns you into tie-up extraordinaire. Good Attack Value, too. Another good choice if already based, especially if you’ve got other shooters on the team.
—
CASTOR AND POLLUX (yellow, slots d-g)
Boot 8 Charge
Duo 10 Incapacitate
DV 16 Super Senses
Damage 3
Range 0
WHAT IT MEANS: The lone Duo character among the Dialed, Castor & Pollux are a strong offensive melee character. Charge, Duo Attack and Incap give them a lot of ways to deal hurt. Too bad their defense is a bit soft.
—
TOMMY TOMORROW (lime, slots c-f)
Wing 8 Running Shot
AV 10 Energy Explosion
DV 16 Energy Shield/Deflection
Dmg 1
Range 6 x 1
WHAT IT MEANS: Tommy is all-range, all the time. Don’t let him get into a boxing match. At least as a flier he can move about fairly freely and get an effective 19 DV in hindering terrain.
—
CHILLER (green, slots a-b, k-l)
Boot 8 Running Shot
AV 9 Incapacitate
DV 16 Barrier
Dmg 2
Range 6 x 1
WHAT IT MEANS: Another range specialist but not as good as Tommy. Chiller IS good for two-turns-in-a-row Barrier, at least.
—
THE MOTH (cyan, slots e-h)
Wing 9 Stealth
AV 10
DV 16 Energy Shield/Deflection
Dmg 1 Ranged Combat Expert
Range 0
WHAT IT MEANS: Moth is a mess. Stealth — assuming you’re using it right — makes Energy Shield/Deflection largely useless. Zero range value makes Ranged Combat Expert entirely useless. Avoid completely unless you’re running two or more Perplexers (or Contingency Plan) to give him a surprise shooting ability.
—
RAGNAROK, THE COSMIC VIKING (blue, slots f-i)
Boot 8 Charge
AV 10 Blades/Claws/Fangs
DV 18 Toughness
Giant 2 Battle Fury
WHAT IT MEANS: A bit soft-skinned for a towering giant, but you could do worse than this fellow with staggering damage potential.
—
FUTURA (purple, slots g-j)
Wing 11 Hypersonic Speed
AV 9 Telekinesis
DV 18 Super Senses
Dmg 2 Probability Control
Range 8 x 1
WHAT IT MEANS: Futura is so incredibly versatile that when you see purple on the dial, you should just automatically pick it if you can.
—
FERRONAUT (brown, slots h-k)
Boot 9 Leap/Climb
AV 10 Super Strength
DV 16 Invulnerability
Dmg 3
WHAT IT MEANS: The toughest of all the Dialed Heroes, Ferronaut can can get up in a face and smash it.
—
CADUCEUS THE HEALER (black, slots i-l)
Wing 7 Phasing/Teleport
AV 10 Pulse Wave
DV 18 Defend
Dmg 1 Support
Range 8 x 1
WHAT IT MEANS: Lookit all that YELLOW! This is the ultimate support dial — able to boost defense, heal or taxi away friends with ease. Ignore the 1 damage Pulse Wave unless you know you can hit a target on its later clicks.
—
POWERHOUSE (grey, slots j-l, a)
Boot 8 Charge
AV 9 Super Strength
DV 16 Toughness
Dmg 2 Close Combat Expert
Range 0
WHAT IT MEANS: Powerhouse is an OK melee choice.
—
TIDAL WAVE (white, slots a-c, l)
Swim 9 Phasing/Teleport
AV 9 Incapacitate
DV 17 Barrier
Dmg 2 Shape Change
Range 4 x 1
WHAT IT MEANS: Not bad but not great.
—