No. 8
Catwoman [Harley Quinn and the Gotham Girls 020]
She has Stealth+Outwit combo. That’s good. What’s bad? Her Bombshell trait. She only gets them upon attack — good luck doing that with just 3 range + 2 damage. Remember, a Stealth character is not one to get into the fighting mix if one can help it.
And then the Bombshells only render a Super Senses bonus via an early dial special power — a bonus she’s unlikely to get in time because she only gets it for every TWO Bombshells earned. If she’s hit hard early — not unlikely because Outwit puts a big target on her — she’ll be stuck with regular Super Senses, down to Perplex, and forced to run away with Leap/Climb.
Put this kitty in the litterbox.
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No. 7
Tippy-Toe [Deadpool & X-Force 010]
Her “Squirrel Talk” special power only works on foes within LOF and in printed hindering and can’t it handle armor. That’s one too many limitations. Sure, she has Exploit, but it’s on click 2-3 of just three — AFTER her single click of the SP — and her AV is too low. Worst: She’s 25 points, probably 10 too high. She’s roadkill.
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No. 6
Hellcow [Deadpool & X-Force 050]
So you want to use her Steal Energy to get up to fighting strength. But her AV is too low and she lacks the moving attack skills to close before she starts taking hits. And her STOP clicks notwithstanding, it doesn’t take much to knock her off the board.
She has a secondary use as a medic, true. But she’s too pricey at 50 points for either of her roles. Put this bovine out to pasture.
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Next: Two terrible chicks