New Comic Day Battle Report: Superfriends

Formerly called “Wednesday Battle Reports,” the name change represents a shift in how I do these. They just take way too long to read and write. So instead of a play-by-play description of the games, I’m going to follow this basic format:

  • The inspiration of the team
  • The actual build
  • My basic strategy
  • And, per round:
  1. Highlights
  2. Turning Point(s)
  3. MVPs

Hopefully, I can handle this format a bit more easily and you’ll find it smoother reading. Let me know what you think?

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Superfriends

This cartoon, in retrospect, was terribly lame. Heck, Aquaman, now my favorite hero, is still fighting the bad rep he gained from this show nearly FORTY YEARS LATER.
But because he’s my favorite character, when a venue held a scenario requiring that all characters had to appear in an animated series, the original Superfriends line-up was the first to come to mind:

Come on, I don’t care how lame you thought Aquaman was, that sound effect for his power rocked.

Anyway, here’s the team (in order of appearance in the clip):

Man of Steel (Collateral Damage) 200 + Alias 3
Wonder Woman (DC 75th Anniversary) 127
Batman & Robin 138 + Lunge 5
Aquaman (DC 75th Anniversary) + Contingency Plan 12
Marvin & Wendy 9
+ Opened Hydrant
+ Eleha’al Vine
+ Generator
= 600 points.

Far from being just mere flavor for the team, the pog Marvin & Wendy were a crucial blocker thanks to two characters with 18 Defend. Their Energy Shield/Deflection then gave them a staggering 20-21 DV at range, protecting my very soft-shelled fighters until they could get into the fight.

First Round I faced young Zach’s Teen Titans: Bart Allen (DC 75th Anniversary), Superboy (DC 75th Anniversary), Donna Troy (DC 75th Anniversary), Beast Boy (DC 75th Anniversary), Robin (Arkham Asylum) and Red Arrow.

HIGHLIGHTS

  • Nearly lost the game when I shot Robin instead of punching him with Man of Steel because A) I easily could’ve punched for a one-hit-KO and run back to where I was and B) I should’ve moved him further back so Superboy couldn’t Charge him for 6 clicks, neutering him quite handily.
  • I rolled pretty poorly, and Donna Troy’s PC made it worse. The first 40 minutes of the game I barely hit anything. Fortunately, Wonder Woman’s 18 Defend (and my opponent’s insistence on battling Man of Steel instead of her) kept Man of Steel alive long enough to for my rolls to turn just enough for a comeback.

TURNING POINTS

Hitting Superboy — at LAST! — for enough damage to send him running to Bart Allen for Titans TA healing. That freed Wonder Woman to Charge Donna Troy out of the game. Superboy came back to fight Man of Steel, but that only allowed me to double-team him into KO to seal the win.

MVP

  • Wonder Woman. 18 Defend. Also, her Lasso SP got the penetrating damage on Donna Troy right when I finally needed it.
  • Opened Hydrant. Though I never got to use Aquaman’s “Rise From the Deep” SP with the Hydrant’s water zone (got blasted off those clicks by Starfire), the water kept Red Arrow from making a last-second Running Shot to threaten Man of Steel.

Second Round: Bill ran Doomsday (DC 75th Anniversary), LOSH Cosmic Boy, Phantom Girl, V Batman (Legacy), Mr. Mind and Jason Blood.

HIGHLIGHT

I won map roll and got the BPRD water map. From then on, I proceeded to roll at least one less than what I needed to land any given hit.

TURNING POINT

  • After a failed Hypersonic Speed run, I again failed to move Man of Steel far enough away. Doomsday, having been flown by Cosmic Boy, got a line of fire on Man of Steel to counter my HSS, then tied him down with Phantom Girl — who destroyed both the Generator I was holding and the Vine next to me for good measure.
  • I thought my 200-point character was safe from Doomsday, since Cosmic Boy had no line of fire to TK the monster. I was unaware that Doomsday was feated with Lunge, giving him a free shot after that TK which I would have certainly thwarted by blocking Cos’s line of fire.
  • In the end, I’d lost my whole team, only KOing Batman.

MVP

No one. Wonder Woman missed Jason Blood’s 16 DV with her 11 AV. That’s how bad it was. Not even Contingency Plan helped.
Third Round: James had Batman (Arkham Asylum chase #99), SR Batman(DC 75th Anniversary), Darkseid (Crisis), Ultron (Hammer of Thor) + Nova Blast.

HIGHLIGHTS

  • I made sure that Nova Blast would NOT occur, pushing to Outwit Ultron with Batman & Robin, then beating him with Aquaman’s RFTD. The evil robot never recovered.
  • Also one-shot Watchtower Batman with Man of Steel (having learned from the first round not to waste the chance) and ran him and Marvin & Wendy (who’d survived Bats’ Flurry thanks to Man of Steel’s Defend) to the far end of the map.

TURNING POINT

Darkseid phased in, then pushed to hit Man of Steel hard. To save Supes from a relatively easy KO, I used Aquaman to water-warp and smash blocking terrain to open Batman & Robin’s line of fire to Outwit Darkseid’s Impervious. Marvin & Wendy Flurried Darkseid for 1 (knocking him off Impervious), then Wonder Woman Charged to knock him onto his 16 DV click. That left Darkseid easy pickings for a KO, and my opponent thoroughly conceded at this point.

MVP

Everyone. Seriously, like a good comic book (or Superfriends episode), EVERYBODY got their moments.

FINAL RECORD: 2-1. A very fun team that’s surprisingly effective.

2 comments

  1. Wow. When i first saw this team i thought that you’d get steam-rolled, but somehow you pulled out as the victor(twice anyway) I’ve never seen a map that would be good for aquaman, but then again i’m pretty new to clix.

    1. Back when the Opened Hydrant special object (or his protegé Tempest) was still Modern Age legal, any map could be good for Aquaman. Nowadays, not so much. But there are still a few maps with water that force opponents to tread carefully when he’s on the board.

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