Happy Labor Day, U.S. readers!
The lowest spot on the list is actually a three-way tie:
10. (tie) V Trapster
Range: 8 x 2
Starting clicks of Barrier: 2
59 points
Trapster makes the list by being cheap, having a decent starting DV and mobility through Leap/Climb. Double Incap never hurts, either. He only has a short run of Barrier but phases into a 2nd role as a backfield Perplexer.
(tie) JL Dr. Light
Range: 8
Starting clicks of Barrier: 2
67 points
Otherwise a thoroughly mediocre piece, Dr. Light shines as a Barrier specialist. She can burn out her two clicks of the power and land directly on Pulse Wave and Support with a decent 9 AV, both pretty good powers for the mid- to late-game action. If she doesn’t have a need to use Barrier upfront, she can offer some mobile or stationary cover fire thanks to Running Shot and Ranged Combat Expert. (It’s just too bad her AV is only 8 at that top spot.)
(tie) Arcade
Range: 4
Starting clicks of Barrier: 4
86 points
Though he’s way on the high end of Barrier specialists, points-wise, his Special Power granting him 10-range Barrier in addition to Mastermind brings him into consideration. He’s a little different from most Barrier figs in that he’ll be using his other SPs more at first to move and detonate objects at first before moving to his Barrier skills.
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#9 shares her spot with no one.
9. Experienced Atom Eve (Inv)
Range: 8
Starting clicks of Barrier: 4
73 points
Merely adequate offensively, Eve really is a Barrier specialist with several opening clicks of the power and a fairly push-friendly (or at least push-neutral) dial. Too bad she’s a bit too expensive for the role. Still, her AV never quite tanks after her Barriering is done and she remains a decent shooter to the end.
Tomorrow we climb the Barrier ranks for numbers 7 and 8.