During this extended downtime between new sets and Approved Play tournaments, players may seek some new scenarios to play. Now, then, is a perfect time to try out some of the event dials released each set since 2007’s Monsters and Mutations!
For those who’ve never played or seen an event dial before, here’s a primer: they’re like playing under ever-changing, multiple Battlefield Conditions. I’ve only played a few, but they can be a total blast…WHEN players are able to build a team for the dial beforehand.
Not all event dials are created equal in terms of team builds. More to the point, some have particular build restrictions that prevent you from simply playing any old team and expect to do well — or even be able to legally play it! And all of them can be confusing.
This series is designed to advise players on how to interpret the sometimes byzantine rules of the event dials, and what sort of team to build or avoid for each one. I’m using the following format:
WHAT TO BRING: Any extra elements needed or recommended besides the usual items used in normal HeroClix games will be listed here.
THE SETUP: Here I quote the special rules for the event dial that are marked with the checked box on the event dial card. Then I give a “WHAT IT MEANS” translation along with tips on what to field or not field when building a team for the chosen dial! I also do the same for each condition that appears on the dial (along with the color circle representing it and which slots they appear on).
Update (01/11/10): Turned this into a prologue for newcomers to the blog and series.
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