OK, so there’s this mad scenario that the head judge at Dragon*Con likes to run. Here are the rules:
To keep the number of players even at DragonCon’s last event, I played instead of judging. Here was the wild scenario:
Trials of Dragon*Con
Modern Age/No bystanders/No multi-based figures
Bring a 6 figure team with no point limit. All figures must have a SINGLE base, NO MULTI-Base figures allowed. You can bring only ONE (1) figure from the following point ranges:
1 – Up to 25 Pts
2 – 26-50 Pts
3 – 51-100 Pts
4 – 101-150 Pts
5 – 151-200 Pts
6 – 201 Pts and over
You will begin the game with the lowest point figure on the map. When the dial turns for any reason, you will roll 1D6 and swap out the corresponding figure. If the corresponding figure has been eliminated, you will bring in the next lowest point figure remaining. The new figure swapping in must be in a legal square it can occupy. No FEATS, Alternate Team Abilities, or BFC’s.
My team, hastily tossed together on the way to the con that morning:
1. The Burglar 19
2. SI Captain America 49
3. Elsa Bloodstone 73
4. Noh-Varr 141
5. Con Ex. Wonder Woman 190
6. DC75 Ares 272
Went 1-2, defeated first by a team of Lilah, SI Spidey, HT Venom, WL Flash, Ms. Skrullvel and Superman Prime followed by Amazon of Bana-Mighdall, AE Peter Parker, AA Robin, SI Namor, Ms. Skrullvel and DC75 Ganthet. Then, when 2 more people dropped, we shifted to two battle royale teamups, in which I paired with my last opponent against Lightspeed & GF SHIELD Field Agent, Energizer & AA Nightshade, Skrullektra & Guy Gardner, SI Namor & GX Juggy, and Superbrat & WL Sinestro. I ran the game early, but WL Sinestro healed 10 clicks over the course of the game. I ended up being first out, but my partner finally made a clutch last-possible-moment PW to finish off WL Sinestro just before the Shock The Turtle barriers would’ve killed him (and [I]not[/I] Sinestro).
Piece-by-piece:
This was a prime time to bring The Burglar out, as for once he might actually be able to use his “Ambush The Innocent” SP granting him +2 AV and damage against cheaper figures. Unfortunately, nearly all his opponents were too expensive to use it. But he did manage to take out Megan Fox Lilah, who really ought to know better than to stroll through The Park alone at night dressed like that. I’m just saying.
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Secret Invasion Captain America was my #2, but he did little but take damage and get KO’d (though he did manage to get a key Flurry in the final game). In retrospect, I wished I’d remembered Impulse (DC75) for the same 49-point cost.
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Elsa Bloodstone, on the other hand, was quite the force (in the 2nd and 3rd games, anyway). She made Ms. Skrullvel of no consequence with a single attack; she whittled Ganthet down with ease and took down Juggernaut. I’ve rarely gotten her to work this well.
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Noh-Varr was an excellent choice for this game thanks to his wide-ranging powers and +1 AV trait. That is, when he wasn’t getting brought in to simply take the second Flurry attack from Namor. Which happened way too much.
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Ah, my new favorite piece. Convention Exclusive Wonder Woman isn’t really as good without teammates to help, but she held her own pretty well. Getting Hypersonic Speed mid-dial was quite key. I only wish I’d insisted my that partner in the last game Perplex down the enemy Namor’s damage so she could’ve survived that massive Flurry attack.
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DC75 Ares. He wreaked havoc in all three games but still got spun to his last few clicks. Having to be so close-range means he takes a lot of extra fire that cowards longer-ranged characters don’t have to endure.
This is a surprisingly balanced scenario. I may modify it and add it to my list!