Continuing to countdown the Top Ten most F.U.N. Modern Age Monsters in Heroclixin’s estimation.
#7
Vermin (Web of Spider-Man #036)
At the cheap cost of 43 points, you get a Charging, Super-Sensing, Blades/Claws/Fanging, free-damage-to-folks-in-hindering (thanks to his Rat Army SP on click #2 and on) solid AV 3rd-stringer. He’s a piece that WoS Nightcrawler players MUST respect. If Vermin had higher defense, he’d be mean. As is, he’s just F.U.N.
Despite his small cost, I don’t really consider him filler. That honor goes to the next on the list:
#6
Moloid (Secret Invasion #002)
At 15 points, these lil’ guys are THE filler pieces to make your Monster team themed. But you really should save at least 30 points on your team to get at least two or more on to use their swarm-friendly SPs to carry each other and get AV bonuses when trying to overwhelm a weakened (or damage-reducerless) enemy.
Of course, the MOST F.U.N. thing to do is to run a bunch of them.
Moloids are pretty mindless, though. Monsters need one who’s considerably more mindFUL:
#5
Zibarro (Superman #104)
54 points buys you the cheapest by far starting Outwit amongst Monsters, and the only one available in Modern Age. Better still: he’s got it with Superman Ally TA to see the Stealthy (look out, Nightcrawler!) and move through hindering terrain unhindered. And being a boot speed character, he can get carried by one of the few Monster fliers around (say, Man-Bat Assassin) to do his Outwitting — and negating the usual Carry penalty with his Special Power.
Later in his dial, he becomes a bit of an offensive threat with Willpower and Exploit Weakness to clean up after the bruisers have worn a target down. He’s not gonna win games by himself at all and isn’t too hard to counter. But he brings a unique set of tools for Monsters to maraud with, and thus makes the list.
On the complete opposite end of the scale from the dwarfish Moloids and normal-sized Zibarro, we see the sometimes-disputed monarch of Planet X…
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#4
Groot (Web of Spider-Man #049)
Although his printed cost is 152, he’s really 157 thanks to his essential 5-point ATA, Guardians of the Galaxy, which prevents his powers from being countered. This keeps his Super Strength, Shape Change and 18 DV Invulnerability usable against most threats. More importantly, if he does get shot up from range before he can slowly lumber into reach to hit someone with the object he should be holding, chances are he’ll drop the object in his own square and can then heal for free while on the hindering terrain it creates.
Mid-dial, Groot reveals hidden genius via Outwit before hitting his immobile but utterly mighty Colossal clicks. And he gets a shot at healing with Regen on his end-dial.
Groot’s slow speed is his biggest downfall (especially with him being one of the very few Monster taxis — the penalty makes that bit of utility practically useless) and keeps him from placing higher on the list. But as longtime Heroclixin’ readers know, he’s definitely a favorite in these parts.
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Regular readers will note I did four installments instead of the usual two-a-day. That’s because tomorrow, I’m posting another extra-large edition of Token-Totin’ focusing on some of the more freakish sculpts in Heroclix! Then join us Friday for Heroclixin’s top three Modern Age Monsters!
I do enjoy your top 10.
Thanks! I enjoy writing them, of course.