#7
Bruno Mannheim (Superman 020)
For almost a C-note, points-wise, you get 16 DV Mastermind and 1 damage? Even with Exploit Weakness, that’s subpar. His 2nd target is almost totally wasted unless he’s using Mind Control against multiples.
But wait — his SP Mind Control only works on 50-points-or-lower characters. So the 2nd target is STILL likely to be dead weight.
He doesn’t get into real fighting shape until halfway through his short, six-click life, and while he’s formidable at that point, he’s also an easily-targeted-and-shot-or Outwitted Giant.
Too many liabilities and too few teams to truly support him — he all but NEEDS the similarly weak Intergang Underbosses around — Bruno Mannheim proves that, in this case, crime most definitely does NOT pay.
_____
#6
Jigsaw (Incredible Hulk 024)
The trouble with Jigsaw, other than his mediocre stats, middling range, and inflexible keywords is the fact that he’s GOT to take damage to be at all effective. Trouble is, by the time he’s taken enough shots to be effective, his stats have sunk even lower. So you’re faced with the devil’s choice of boosting his AV to hit for light damage or sacrificing more to hit a little harder but with poor AV; you can’t choose BOTH, ever.
That’s as ugly as his face and reason enough to rate deep in the Top Ten Worst ‘Clix of ’11.
____
#5
Dhalsim (Street Fighter 103)
This stretchy-limbed character, in the Street Fighter games, is a slow, floaty character that excels at mid- to long-range attacks. But in close, he’s easy to hit despite his teleport moves (which have too much lag to use effectively, in my memory).
- So why are his only powers Super Senses and Phasing/Teleport?
- Also, he’s got a full-screen projectile in the form of his Yoga Fireball. Yet he only has 3 range, even shorter than other Street Fighters’.
- And his damage and DV are too low for a 50-point tie-up piece, which is his chief role.
He’d be worth playing at 20 points cheaper. As he is, though, only two words come to mind:
Numbers 4 and 3 next time.