Battle Reports: Lady Liberators

Played this 600-point theme in a 4-way about four weeks back.

Thundra (Incredible Hulk) 88
Medusa (Incredible Hulk) 82
Spider-Woman (Chaos War 037) 82
Invisible Woman (Chaos War) 80
Wasp (Chaos War 030) 77
Scarlet Witch (Chaos War) 75
Tigra (Chaos War) 57
Wasp (Fast Forces) 50

=591 points. Won map and picked the Dawn of Time with Time Zones, facing a Star Trek Away Team with the LE Mr. Fantastic and Avengers Black Panther to fill points; a New 52 squad anchored by Hawkman, two Green Arrows and some JL Dark folk; and a Hand crew complete with ATA.

Here’s how the figures shook out:

Thundra (Incredible Hulk): Racked up the early kills with KOs of an Arrow and Hawkman (her marked man) in succession. Telekinesis helps her a great deal. She might’ve done even better if not for a late-game misplay pitting her against not one, but TWO figs with Exploit Weakness.

Medusa (Incredible Hulk): The Inhuman queen hardly did more than get an occasional Leadership roll (always apart from her underlings) and take damage. Landed on her glorious Flurry+Blades clicks only to miss badly and get KO’d. A royal disappointment that I hope fares better when I one day run her with her taciturn mate, Black Bolt.

Spider-Woman (Chaos War 037): Her Pheromones SP is clutch. Unlike, say Perplex, which goes away with damage, her stat-modding ability lasts all round. She very much aided Thundra’s early production.

Invisible Woman (Chaos War):  Came soooo close to getting that free heal trait to work. Darn my inattentive placement of Spider-Woman…!

Wasp (Chaos War 030): When this piece showed in the 2012 World Champion match, I was both gratified and unsurprised. She’s fragile as all get out — I lost her in 2 light hits — but can really swing a game your way. I must’ve landed six straight Super Senses rolls. It’s just a shame that she spent virtually 75% of the game tied up by White Tiger and couldn’t back up the rest of my team for the 25% that mattered.

Scarlet Witch (Chaos War): TK, Perplex, PC and Mystics made her the perfect support role player of the ladies. Even her inability to fly proved useful. Expect to see her in a Top Ten list in the future.

Tigra (Chaos War): Her low DV keeps her from absolutely buzzsawing through any game she’s in, including this one. She still racked up more than her point cost tonight.

Wasp (Fast Forces): My mobile Perplex, then Outwit piece. Definitely needed by this sisterhood dealing all-too-ladylike light damage.

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This was a F.U.N. team for sure, with enough juice to challenge all teams — I actually had traction against all thrre other forces — yet with the obvious Neat theme and no unFriendly elements.

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