Number 10
Miranda Tate (Dark Knight Rises 012)
WHY I WANT TO PLAY HER EVERY WEEK
I don’t, actually.
Let me explain. As I was thinking on this list, I found myself having trouble with the #10 piece. There were so many candidates: Black Lightning, John Blake, Taskmaster, Agent Coulson, Thing, Cosmo.
But aside from the first, none of those leap to mind to play, ever, unless a specific keyword of theme calls for them. And even if I spot them in the tackle box while pawing for another figure, none make me stop and consider it the way Ms. Tate does.
I like Miranda Tate because, like the character, the piece is all finesse and positioning. The ability to wildcard adjacent enemy TAs (via her “A Secret Agenda” trait) is novel but requires careful play. Fortunately, she’s got solid combat values plus Perplex to help. She’s not a point-and-click figure but can have an outsize effect on a game.
And hey…Marion Cotillard.
WHY I DON’T
Her keywords are limited to Martial Artist and Spy — neither are favorites. Her 70 points are also a bit hefty for her fragile dial. It’s also tough to come up with cute F.U.N. themes to include her on. (Business Suits, maybe?)
I’M PLAYING HER NEXT
My venue’s having a “Breakfast Club” scenario where no one can share keywords. She’s on the team…with her secret agenda.
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Number 9
Stranger (Galactic Guardians 043)
WHY I WANT TO PLAY HIM EVERY WEEK
When the Infinity Gauntlet finals came around, I used him. With only average combat values ill-fitting his high price, one may wonder why I tried him against the likes of Sentroid and Chanos.
The fact that I came close to maybe beating both is testament to the unique strengths of The Stranger.
- See, I picked him against Chanos because even though the mad Titan’s starting-area killbox WOULD get first shot on Stranger, it couldn’t possibly KO him. Instead, Stranger would almost surely land on his Attack SP, allowing him to pick any PAC power for the turn, such as Hypersonic Speed to hit the key foe and run out of the killbox.
And if not for the critical miss I rolled in the process, I might’ve had a decent shot at beating that team, what with Stranger’s ability to heal up by picking Regen or ensure the best defenses for the situation.
- Stranger also has a great trait allowing him to become either giant or colossal-sized at the beginning of turn. The former ability, one of my favorites anyway, gives him extra LOF when needed and the latter permits him to act via the Colossal Stamina ability while double-tokened to press the attack.
And if I’d remembered to pick the Colossal symbol when I had Sentroid on his LAST TWO CLICKS, I might’ve easily taken him down for the win instead of getting wiped out the next three turns.
Though these losses to two of the most ultra-meta teams of late summer/early fall by mischance and user error were unfortunate, they underscore why Stranger is a favorite:
- He’s not a point-and-click-your-opponent’s-dial by any means. Makes him Friendly for a 200+ point Power Cosmic tentpole.
- But he’s super Useful with that Special Power.
- And he fits my Nifty “This Team Is Strange” theme. (The rest of the above IG team: Both GG Dr. Stranges and a trio of Astral Stranges.)
WHY I DON’T
I typically only bring out the Stranger for big-point, higher stakes games that usual. He’s about as close as I ever get to powergaming.
I’M PLAYING HIM NEXT
On the next high-point Strange and Stranger team, this time adding Hugo Strange, Adam Strange and the new ASM Dr. Strange. Should be……………………………………strange.
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Number 8
Hulk (Avengers Movie 202)
WHY I WANT TO PLAY HIM EVERY WEEK
After a decade of Hulk figures that mostly disappointed (being zero-range figs in a game weighted in favor of shooters), this movie-inspired one finally got the jade giant right. Fantastically powered AND balanced, Hulk is character-accurate fun without being broken.
WHY I DON’T
Unfortunately, he’s so strong enough that he’s not enough F.U.N. to break out on a regular basis — don’t want to be That Guy. He’s also so many points that he eats up the points room for his non-Avengers keywords (Brute and Monster), and I’m not that big a fan of the Avengers keyword. In a bit of a blow to his ability to run with fellow Monsters, his Battle Fury keeps him from working with Mole Man’s special Mind Control. Finally, he’s been a bit overshadowed by the Worldbreaker version of Hulk released last fall.
I’M PLAYING HIM NEXT
On an Avengers Movie team. Would also like to run an all-Hulk squad sometime, if I can ever get the points to work out.
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Tomorrow, numbers 7, 6 and 5 of Heroclixin’s favorites.