The report of Figure Flush week four continues.
In alphabetical order again:
Alfred Pennyworth (Batman 031) was a boon to the Batman Fam team he backed. Not enough to actually WIN, but he’s OK. I’ll probably look to the 25-point Unique version instead, though, in the future.
Azrael (Batman 104) just comes off as weak, weak, weak. Weak AV. Weak damage. WeakSAUCE. I can’t definitively say I’ll NEVER play him again — “never” is a mighty long time and his being a black character puts him in my permanent collection — but MAY never play him again.
I thought Beast (Fast Forces 003) would simply be a pale shadow of the excellent GSX Common, but he worked better than expected. I may consider this piece if points are a problem.
Cloak (Amazing Spider-Man 022) is going for two things: Carry and Willpower. At 55 points, he’s a bit too pricey for JUST those things, though, and he’s got to take damage to get to his more useful Poison and Perplex clicks.
Dagger (Amazing Spider-Man 003) spent the game too tied up to use her range powers or heal. Will have to be careful of that, going forward. She’s the key to successful Split/Merge tricks with the C&D duo from Secret Invasion.
Daimon Hellstrom (Amazing Spider-Man 009r), played at the rookie level, is an OK 2nd stringer. Armored Mystics is never bad. Neither is Psychic Blast. He’ll see play on my Angry Mob team, for sure.
Unlike most of the figures in this Flush series, Dracula (Amazing Spider-Man 016) got the full workout in a three-round tournament. Fantastic monster who nevertheless won’t see much future play since I’m not a fan of the character and he won’t fit many of my goofball themes.
Hulk (Galactic Guardians 102) took too long to get into the fray and was quickly dispatched when he did. I played his Banner pog-self all wrong, too. This Hulk just doesn’t have the juice to hack it. Doubtful he’ll make any teams in my hands.
Iceman (Fast Forces 006) is, at last, a solid version of the character for a price that doesn’t seem like totally wasting points. Being able to “freeze” move-and-attack powers is key to using him well.
Magneto (Marvel 10th Anniversary 015) plays like what he is: a stripped-down House of M Magneto. Too point-and-click for me, and that costume was always ridiculous.
Man-Thing (Amazing Spider-Man 033r) is very glass-jawed at the 100-point level. If I ever run him again, it’ll be with the Thunderbolts ATA to help his defense somehow.
Morbius (Amazing Spider-Man 028) would’ve been fine if not for one of those absolute game-killing user errors I seem prone to making. See, he’s got this ability to double-Outwit a non-defense power that I forgot to use EVEN THOUGH I MOVED HIM THERE FOR THAT EXPRESS PURPOSE. So instead of neutering two dangerous enemies, he got KO’d in no time.
Sigh.
I’m not much for the character, so I don’t know when I’ll run Morbius again. But I want to use him correctly, at least.
Nightwing and Batgirl (Batman 100) led a Batman Family team. Though this duo is highly dangerous with Duo Attack, getting that ability countered made the couple fail to win. I’m not enough of a fan of either to plan any more teams around this 176-point figure, though it’s nice to have.
Orc Swordsman (Hobbit 003b) has Perplex, which the Dracula-led Monster team he was on needed. A pity his damage is so low that he can’t contribute much else. Still, he’ll be on ANY orc team I play, and most Monster squads.
Rogue (Fast Forces 005) was the one who held off that Nightwing/Batgirl duo with her adjacency-based Outwit. I like her; she’s much more economical than the 128-point GSX Rogue. She’ll see the field again sometime.
Spider-Man (Galactic Guardians 104), like his fellow “Newer FF” teammate Hulk, doesn’t hack it in today’s game only a year since his introduction. There are so many better Spideys to pick from. This one’s inability to even so much as Leap/Climb into position to do his Outwitting was his problem in this game.
Werewolf By Night (Amazing Spider-Man 015) wastes his first two clicks in every game he’s in, which I hate about him because he’s prone to getting one-shot (and did). On the other hand, those “Full Moon” clicks are amazing, and even the Shape Change kept him in games longer than he should’ve. Fun piece.
Zuvembie (Amazing Spider-Man 006) wants braaaaains.
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Monday, Card Art returns after a brief hiatus, and maybe some more Token Totin’ on Tuesday or Thursday. Mid-week and Friday, look for Figure Flush week five.