Top Ten Greatest Feats of HeroClix — and 10 horrible ones (4 of 4)

 

The two very best feats.

#2

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20 points. Expensive, but such a simple way to make our whole team better as needed every round. There’s probably no better use of 20 points on a team with, of course, the prerequisite Perlexer and allied beneficiaries.

 

 

1

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5 points. The inexpensive price is what vaults this one to the top of the feat heap. It suddenly makes a HOST of Leap/Climbers and Close Combat Experts highly viable move-and-attack pieces, opening up tons more positioning options than before. But it’s also quite balanced since its two-square reach really isn’t that overwhelming. It’s the perfect example of a great feat card and it’s a real pity that more weren’t this fun and awesome.

 

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 The very worst feats.

 

#2

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9 points. Even when Soaring was a thing, this feat was useless. +2 movement for move actions really was not a big deal without the ability to carry. Breaking away from other soaring characters came into play about the same number of times more than one character occupied soaring status: almost never. And the cost? At least seven points too many.

 

 #1

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12 points. Couldn’t have been much worse if they’d just written “only this one Colossus character and that one Wolverine figure can use this feat, once, EVER.” I mean, have you ever seen so many arbitrary conditions to use a power?

  1. Same team symbol required. This kind of makes sense, but cuts out so many combinations.
  2. First must have Super Strength. OK, that’s fine.
  3. Second must have Toughness. Sure, that’s fair. Need to be able to survive the impact. But…
  4. …not Invulnerability. Not Impervious. ONLY Toughness. Here’s where it gets stupid. And we’re not done.
  5. Can’t have more than 3 damage, either. Which is ridiculous, because…
  6. …It costs both a power action. Ugh. So you’re burning up two actions for one light attack! Really?!
  7. Hit or miss, it’s a one-time-use feat…
  8. THAT COSTS 12 POINTS.

Feats are supposed to increase a character’s flexibility. This one is the definition of INflexible. That’s why it’s the worst feat WizKids ever attempted.

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Tomorrow, a bonus: Heroclixin’s favorite F.U.N. feats!

 

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