Once upon a time in HeroClix, long before the game-warping reality of Relics and Special Powers and Resources, there were Feats.
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They’ve pretty much gone the way of the dodo — the last one released was the print & play Frog Legs way back in fall 2010. So Heroclixin’ is quite confident that this Top Ten list should be its definitive one on the subject.
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Heroclixin’ really tried to avoid ties this time, to the degree that great feats including Nova Blast and Nanobots got shoved off the list. But two 12-point feats refused to be ignored for the #10 spot:
12 points. Because Regen still hasn’t been fixed and paints a bull’s eye on any piece that bears it, this feat is money on anyone with more than a click of the power.
(tie) Contingency Plan
#9. Fortitude
25 points. One sure way to deal with the threats of Outwit and Exploit Weakness turning your man of steel into such a dude of kleenex. One didn’t run a tentpole team without it in Golden Age — at least, not before the age of the Resource dial.
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Not all feats were good. Some were awful wastes of points. Here’s the #10 worst feat ever:
Large Object
3 points per 100. The effect — trading object damage for attack bonus — was a good idea. It was the stupid cost scaling that makes it fail. Losing the damage output was enough. It would have topped the list had it been worded in non-optional language.
9. Tactics
20 points. I can’t think of this feat without hearing the Rurouni Kenshin closing credits song in the same name in my head. The card’s not absolutely terrible — it does gives Leadership another boost — but the cost is way high at 20 points. There are way better feats to use on the power.
Tomorrow: More of the best and busts of the feats.