Fighting Fire with F.U.N.: Heroclixin’s take on Jan. 2015 Watch List results

(Whoops, though I’d scheduled this for Friday morning, not Saturday. Fixed!)

Entities (War of Light 060-068)
Heroclixin’ thought changing the “Entity” keyword was the right fix, along maybe with making them resources. But WizKids’ solution was way better: Allow entities to only share their respective corps’ keyword with the character they’re put on. Because the only abusive element of entities, truly, was their ability to make teams min/maxxed by them into themed teams and get massive bonuses to map roll and whatnot. (This also curbs some other corner case nonsense such as Black Hand being able to turn any old fig into a Monster-keyworded minion for Mole Man or Black Talon to Mind Control into multiple actions per turn.)

Bill, Agent of A.I.M. (Deadpool 102)

Heroclixin thought his effect should be either A) be restricted to both Bill’s and his beneficiary’s range values or B) made a once-per-game effect. But again, WizKids’ remedy was better: It requires adjacency with Bill and the line of fire is more carefully defined as unblocked. Heroclixin’ approves.

Iron Pharaoh (IIM #051)
Heroclixin’ has long had its opinion on how Iron Pharaoh should be balanced: Limit Iron Pharaoh to one action with locked damage value. He can Outwit, he can shoot, but he can’t do both. WizKids went a little further by saying IP can either move the Falcon OR he can draw lines of fire through it. This is every bit as good a fix — one that could force him out of the starting area and show he needn’t ALWAYS be the figure of choice for super-turtles but can be a solid fighter in the fray. 😉

Bizarro (Superman and the Legion Of Super-Heroes 039)
We said he shouldn’t be healed or each token should yield 25 points. WizKids’s solution was to halve his maximum life and make him healable only by Support. Heroclixin’ is somewhat on the fence with regard to this change, only because 200 points seems the right high point level for the Superman clone. But Bizarro remains a low-risk character to wade into a fight. He’s just no longer a virtually NO-risk character.

Proxima Midnight (Guardians Of The Galaxy 050)

Heroclixin’ still thinks her Tracer tokens could be a problem. But as potentially game-breaking mechanics go, hers is small potatoes compare with the ones above her in this list. We’ll learn to live with it.

 

STILL NEEDING A VISIT TO THE WATCH LIST

Science Police Officer [SLOSH 004]: That anti-free action special power needs to be a once per round effect. No other figures in the game can stack up quite as much free damage as a horde of these can across such a wide area.

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