No. 4
Vision [Avengers Age of Ultron 011]
He starts with Phasing, Super Senses and Outwit — not a terrible combo. Although one kinda wishes that, for 100 points, he had some actual offense such as Running Shot.
Or range at all.
But Vision has 0 range. So to do any fighting, he’s got to Phase his soft Super Sense-protected synthetic bod right on the enemy and hope he can use Indom to fight back next turn.
However, with just 17 DV, he’s likely to get hit, hard. That lands him on his back half-dial, which sports Plasticity, Invincible and Perplex. All of which are FAR more useful than the opening clicks. But at this point, he’s well on his way to being knocked out.
Paying a 100 points for a tie-up figure that doesn’t BECOME a tie-up figure until it’s been hit hard is a great tactic in team building used by no successful player ever.