In honor of the just-realesed Batman v Superman: Dawn of Justice movie, the scenario was to build a 600-point Modern Age team that had to have ONE Batman or ONE Superman on it. I decided to go with the Justice League lineup that the movie was hinting at for the sequel.
[SPOILERS ahead if you haven’t seen the film]
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Batman [Batman V Superman 012] 150
The Flash [The Flash 202] 149
Aquaman [Batman V Superman 006] 110
Wonder Woman [Batman V Superman 003] 105
Cyborg [Trinity War 019] 85
=599 points. A surprise battlefield condition were “easter eggs,” foil-wrapped candies placed by the judge that could be free-action revealed to be a random special object or relic.
FIRST, it faced Taylor and his Superman [Batman V Superman 002], The Flash [Flash 019a], Guy Gardner [War of Light 104] and Wonder Woman [Superman/Wonder Woman 033]. At first, I wasn’t going to use the Atlantis map. But when I reread my cards and noted this is the Aquaman who gets Hypersonic Speed in water, I did the best thing for my team.
TURNING POINT
I know from bitter experience that that WW can win a game all by herself. So I focused fire on her.
Thanks to the Atlantis map, Aquaman was able to get enough Speed Value bonus to Charge and use his Exploit Weakness to hit Wondy for 6 straight, setting her up for Batman’s Running Shot for a one-turn KO.
Still lost Cyborg and Batman as Superman lingered and my WW repeatedly missed and failed on Blades rolls. But wore away the rest of Taylor’s force for the win.
1-0.
THEN came Aaron’s Red Son Superman, Alura, STAR Labs Tech, and Wonder Woman [BvS Fast Forces]
TURNING POINTS
I’d just had a terrible round where Aquaman wasted his UH and Batman was wide open because I didn’t realize the candies were hindering terrain. But Aaron decided Flash, not Bats, was the target to attack.
And then Aaron had an EVEN WORSE round of dice failure than I did.
Got all but STAR Labs as time expired.
2-0, for the day’s win.
piece by piece:
Batman [Batman V Superman 012] 150
Alternately terrifying and super fragile, this is a Batman more likely to adore my wall of Bat-costumes than to be fielded — especially with not one but TWO far superior Bruce Waynes for the same cost. Still, considering that one [Trinity War 051] is an over powerful cheese piece that barely reflects the character and the other is an over powerful alternate future one [KC Batman from World’s Finest], maybe this Batplane-flying version is the least of three evils.
The Flash [The Flash 202] 149
This is one of the only Flash pieces I own, but the 2 damage all the way down the dial is so low that I really can’t justify paying the points. Fortunately the Outwit helps quite a bit, especially thanks to this piece’s high Speed value. This build size helped keep him from being the focal point.
Aquaman [Batman V Superman 006] 110
Aquaman rules. That is all. Seriously, the Exploit Weakness makes this one of the hardest-hitting versions of the character to date. The Hypersonic and Super Senses in water are just bonuses, really.
Wonder Woman [Batman V Superman 003] 105
In a sense, she underperformed thanks to her lack of Flight and Battle Fury relegating her to clean-up duty just ’cause it took her forever to even get anywhere. But she also never saw her mid-dial and racked up her share of points. Will definitely reach for her on every Diana’s Wardrobe team going forward.
Cyborg [Trinity War 019] 85
As yet another Outwit fig on a team with a lot of it, Cyborg effectively filled that role. Well, that and drawing fire, as it turned out. Being the cheapest of the force, that was a role he could well play.
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It’s always great to take a team like this one, built for F.U.N. not function, and come out on top. Be here on future Wednesday installments of Heroclixin’ to see more F.U.N. Fights