Welcome to a new feature here on HeroClixin’: My Custom Mods! Each article will detail in brief my process in doing the mod, proving that you don’t have to be an expert sculptor or use a lot of Green Stuff to make your pieces your own! (A caveat, though: I did minor in Art in undergrad. But I was a drawing specialist. Painting was the class I nearly failed!)
Without further ado:
ROOKIE DOVE (Hypertime)
One of the first mods I attempted was based on a manufacturer’s error. R Dove has the Boot speed symbol, but the mass-produced figure ended up like this:
Leading to this errata in the Errata & Clarifications document (now known as the Player’s Guide):
“#088 Dove
This character does not fly; it has Leap/Climb (but not on the first click). Ignore the flight base on this character.”
Well, I decided to make it right. Here’s how I did it:
- Carefully, but firmly, I snapped off the flight base.
- Then, if I recall correctly, I snipped off the excess peg from the figure’s foot to give the glue a wider surface to bond to.
- Finally, I used modeler’s glue to fill up the space where the flight stand had once sat and held Dove’s foot there until the bond set in about 2.5 minutes or so.
- Propped it up so she wouldn’t sag (much) until the bond fully cured.
The result is a non-confusing Rookie Dove that, despite being stuffed in my cramped tacklebox for the past 5 years and being an early mod, has never broken. WIN!
I later performed an identical mod on ROOKIE ALETA in Supernova, who had an identical manufacturing error and resulting errata. The modification process was also the same, though I believe I have broken and had to repair this figure once.
Next week (as I intend to make this a weekly feature showing up on Mondays in homage to an old feature on blogroll champ HCRealms.com) I’ll show off another early mod even simpler than these. Hope you’ll check it out!
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