Thor Odinson [The Mighty Thor 049]
“I am Thor, Son of Odin…”
We’ve had a lot of Thors in the past, and many of them filled different roles that always seemed to leave him lacking in some respect. Whether that downfall came in the form of a short dial or lack of sufficient defense, it always bothered me just a little bit. I prefer characters to cost what they are worth.
With that being said, I am hardly upset about this dial being a hefty 175 points for the potential that it brings to the table. It feels almost wrong at this point not to play an him on an Asgardian theme because what he brings to the potential is just that staggering. His dial starts with a 19 Invincible, worthy of a god of thunder and when you think he’s finally down and out, his dial ends with another 19! You aren’t going to be safe with a few good hits. If you’re going after him, you need to go hard.
At the same time, I think his dial is fair. It isn’t exactly easy to build around 175 points in most formats, and you’ll have to make sure you back him up with some pretty decent support. So it’s likely he will be your main attacker. Either that, or you’re going to forgo some of your other utility for the sake of raw aggression with the use of his “Bring the Lightning” for extra attacks or “Restore the Lost Asgardians” to bring in others Asgardians to attack for you.
But here’s the other deal… if you choose to play the long game, as Odinson’s deep dial is surely capable of, then you may have a chance to trade in 8 plot points for “God of Thunder,” which forces opponents to gain two action tokens whenever they would receive action tokens, severely hindering their game. If you can land this with enough time left on the clock, you just might have that match in the bag.
With the ability to deal massive damage, bring other Asgardians into the fray and a dial that make opponents think twice about attacking, I think this is the Thor I was waiting for.