So we’ve finally gotten a look at the new Powers and Abilities card coming with the Empyre mini game/starter set. WizKids made a few minor fixes after the overhaul earlier this year.
CHARGE
Now allows a CLOSE as FREE -or- a basic close attack. The global ban on any FREE action being done more than once made this simple power hard to use in certain cases. It’s now fixed.
RUNNING SHOT
See Charge but for RANGE and ranged attacks.
PULSE WAVE
The WW80 PAC version had some incomplete language that raised questions. Back in spring:
PULSE WAVE — RANGE: Halve range, [Improved Targeting: Characters, Adjacent]. Other characters within range can’t use powers or abilities (for this action). Make a range attack targeting all other characters within range and line of fire, including at least 1 opposing character, using printed defense values for each targeted character. If 1+ characters were targeted, each hit character is dealt 1 damage instead.
“Instead” … of WHAT? What is that word even DOING there if there’s no other condition where the power would do anything else “instead”?
Now it’s been properly worded to end with “instead of normal damage.”
Still really kinda bad now, but at least it makes proper sense.
QUAKE
It loses the ability to do a quasi-single-target attack, something that had kinda carried over from 2017 rules into 2021’s version.
PASSENGER: 0
This is a new rule blocking anyone with this from carrying.
———
There were a few other things, but they are simply changes in wording, same effect.