All-Black Everything in Silver Age with IDs

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So I recently thought a LOT about what ID cards to add to this non-keyword theme. Here’s how it shook out.

Ambrose Chase (WizKids DP19-005) @ 90 points

Ayo (Avengers Black Panther Illuminati 021) @ 30 points

Dr. Claire Finn (The Orville 003) 25 points

Maggott (House of X 051) 40 points

Micron (Justice League Unlimited 059b) 40 points

Teen Lantern (Wonder Woman 80th Anniversary 035) @30 points

Spin (WizKids WK1x-s0xx) 5 points

Black Panther (NFID-002) 5 points

Cyborg (WFID-015) 5 points

Power Girl (WFID-009) 5 points

Spider-Man (MVID-009) 5 points

Storm (DOFP-005) 5 points

Synch (XID-015) 3 points

SIDELINE: Black Manta (Justice League Unlimited 068), Black Vulcan (Justice League Unlimited 072), Black Panther (War of the Realms Fast Forces 003), Cyborg (Rebirth 013), Power Girl (Rebirth 022), Spider-Man (SVC 018), Storm (WOTR L003), Synch (XXS 011) 

TOTAL: 298 points.

 

DAY 1, GAME 1 

Ryan’s Mysticals: Dr. Strange , Weapon Hex, Dark Britain, Felix Faust and three gems of some sort on Crossfire Canyon.

He baited me with Dark Britain, who I KO’d with ID Cyborg. Then I got Weapon Hex to death’s door with ID Power Girl for a slim victory. 1-0

DAY 1, GAME 2

Mike brought chase Spider-Man, prime Apocalypse and Samurai to “no-walls” Hank Pym’s Lab. Maggot got the soft ones with Poison, then ID Power Girl landed the big hits for the lead. 2-0

DAY 1, GAME 3

Andy had the legacy card Thanos build backed by Asgardian Mary Jane, celeb Mary Jane Watson, Marvella and Dazzler plus green Proteus on the Realm of Death map. I had no chance against his all-seeing Mind Control + Alchemical Fire tricks. Had to console myself with being the only player to even damage his force. 2-1

DAY 2, GAME 4

David’s Ruler theme: Valeria Von Doom, Demon in an Armor, Emperor Gladiator and Lord Doom, who nixed my Lt. Yaphit. On the new Manhattan Bridge map, I messed up and took a shot without setting all my Prob Controls up and missed. Went downhill from there and was lucky to not get stomped. 2-2

DAY 2, GAME 5

Blant’s Animals were prime High Evo, Maggott, chase Rocket, chase Beast, Ch’p. It was like my team: a GL tank but with Defend instead of Barrier. I’d need to play my best game to compete.

I played it wrong at every turn.

  • First I moved up to elevated terrain where his superior range could be a problem. I thought my Barrier would help. But it wasn’t nearly enough, because
  • I sidestepped Maggot just a little closer from behind the Barrier. That was the snowball that turned into an avalanche, because
  • he got EE’d and had stepped next to Yaphit. Bye, blobbie and bye Sidestep for my team.
  • I called in Power Girl, but: Wasted Perplex on her speed, because she was Colossal and didn’t need the +1 square of movement.
  • Used her to carry Micron for his Empower (cuz I forgot the objects I’D PLACED UP THERE TO USE) so he couldn’t follow up after her attack.
  • Which missed, BTW.
  • I poofed her before using her Outwit or Perplex or her Inspiration which made Meany miss
  • And the aforementioned Micron misplay cost me a chance to possibly TroubAlert in Black Vulcan.

It’s the not the worst couple of rounds I ever played, but it’s the worst round I’ve played in a LONG time. 2-3

DAY 2, GAME 6

Jonnybot had Avengers: Black Panther, Dr. Strange, Scarlet Witch, chase Spider-Man, Daredevil and a certain ID card. Put me on the wide-open Graveyard.

Somehow missed three attacks on BP, who didn’t even HAVE to roll Super Senses. Then I got Batman Primed (because that was his ID card) to hit myself and was just lucky the MC’d attacks mostly failed. Managed to come back for a pretty resounding win.

3-3

 

Hmm. This team functioned pretty well as a stress test for other builds, but found itself generally overmatched. By piece:

Ambrose Chase (WizKids DP19-005) @ 90 points

Was my ID launcher most of the time. Served well, never KO’d. But: maybe a bit wasted doing just that.

Ayo (Avengers Black Panther Illuminati 021) @ 30 points

Leadership and that’s all, despite her doing a bit of fighting.

Dr. Claire Finn (The Orville 003) 25 points

A weak link on this version of the team. TK was not as useful as usual.

Maggott (House of X 051) 40 points

Good, of course, but overshadowed by ID cards.

Micron (Justice League Unlimited 059b) 40 points

Still a linchpin but limited by the ID tech.

Teen Lantern (Wonder Woman 80th Anniversary 035) @30 points

Def. a weak point. Her carry speed is too low, and Barrier is almost a liability vs. some teams. Still too good to leave off.

Spin (WizKids WK1x-s0xx) 5 points

Always useful even though TK wasn’t, usually. Maybe I need to drop it now for the Emotional Modifier I’ll use in the future Modern Age version of this team.

Black Panther (NFID-002) 5 points

Never came in. Probably should have used him to Barrier up in Game 5.

Cyborg (WFID-015) 5 points

The long range PPB shot option was really good to have.

Power Girl (WFID-009) 5 points

She just swings games. Even in that disastrous turn, had I used her right, I could have turned that match around.

Spider-Man (MVID-009) 5 points

That mass Incap was not as good as I’d hoped.

Storm (DOFP-005) 5 points

Landed that anti-Thanos hit and turned tide on the final game.

Synch (XID-015) 3 points

Bought me a little more time vs. Thanos with a clutch heal in that game.

After the weekend, a few more Silver Age bans happened.

SHIELD Lvl. 1 and Lvl. 7 cards. So kinda forget about what I said about the Sam Wilson Caps before. Guess I missed my chance

Other Identities are also disallowed just like Real Names. So no more hope of Spectrum being playable via ID.

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