So I recently thought a LOT about what ID cards to add to this non-keyword theme. Here’s how it shook out.
Ambrose Chase (WizKids DP19-005) @ 90 points
Ayo (Avengers Black Panther Illuminati 021) @ 30 points
Dr. Claire Finn (The Orville 003) 25 points
Maggott (House of X 051) 40 points
Micron (Justice League Unlimited 059b) 40 points
Teen Lantern (Wonder Woman 80th Anniversary 035) @30 points
Spin (WizKids WK1x-s0xx) 5 points
Black Panther (NFID-002) 5 points
Cyborg (WFID-015) 5 points
Power Girl (WFID-009) 5 points
Spider-Man (MVID-009) 5 points
Storm (DOFP-005) 5 points
Synch (XID-015) 3 points
SIDELINE: Black Manta (Justice League Unlimited 068), Black Vulcan (Justice League Unlimited 072), Black Panther (War of the Realms Fast Forces 003), Cyborg (Rebirth 013), Power Girl (Rebirth 022), Spider-Man (SVC 018), Storm (WOTR L003), Synch (XXS 011)
TOTAL: 298 points.
DAY 1, GAME 1
Ryan’s Mysticals: Dr. Strange , Weapon Hex, Dark Britain, Felix Faust and three gems of some sort on Crossfire Canyon.
He baited me with Dark Britain, who I KO’d with ID Cyborg. Then I got Weapon Hex to death’s door with ID Power Girl for a slim victory. 1-0
DAY 1, GAME 2
Mike brought chase Spider-Man, prime Apocalypse and Samurai to “no-walls” Hank Pym’s Lab. Maggot got the soft ones with Poison, then ID Power Girl landed the big hits for the lead. 2-0
DAY 1, GAME 3
Andy had the legacy card Thanos build backed by Asgardian Mary Jane, celeb Mary Jane Watson, Marvella and Dazzler plus green Proteus on the Realm of Death map. I had no chance against his all-seeing Mind Control + Alchemical Fire tricks. Had to console myself with being the only player to even damage his force. 2-1
DAY 2, GAME 4
David’s Ruler theme: Valeria Von Doom, Demon in an Armor, Emperor Gladiator and Lord Doom, who nixed my Lt. Yaphit. On the new Manhattan Bridge map, I messed up and took a shot without setting all my Prob Controls up and missed. Went downhill from there and was lucky to not get stomped. 2-2
DAY 2, GAME 5
Blant’s Animals were prime High Evo, Maggott, chase Rocket, chase Beast, Ch’p. It was like my team: a GL tank but with Defend instead of Barrier. I’d need to play my best game to compete.
I played it wrong at every turn.
- First I moved up to elevated terrain where his superior range could be a problem. I thought my Barrier would help. But it wasn’t nearly enough, because
- I sidestepped Maggot just a little closer from behind the Barrier. That was the snowball that turned into an avalanche, because
- he got EE’d and had stepped next to Yaphit. Bye, blobbie and bye Sidestep for my team.
- I called in Power Girl, but: Wasted Perplex on her speed, because she was Colossal and didn’t need the +1 square of movement.
- Used her to carry Micron for his Empower (cuz I forgot the objects I’D PLACED UP THERE TO USE) so he couldn’t follow up after her attack.
- Which missed, BTW.
- I poofed her before using her Outwit or Perplex or her Inspiration which made Meany miss
- And the aforementioned Micron misplay cost me a chance to possibly TroubAlert in Black Vulcan.
It’s the not the worst couple of rounds I ever played, but it’s the worst round I’ve played in a LONG time. 2-3
DAY 2, GAME 6
Jonnybot had Avengers: Black Panther, Dr. Strange, Scarlet Witch, chase Spider-Man, Daredevil and a certain ID card. Put me on the wide-open Graveyard.
Somehow missed three attacks on BP, who didn’t even HAVE to roll Super Senses. Then I got Batman Primed (because that was his ID card) to hit myself and was just lucky the MC’d attacks mostly failed. Managed to come back for a pretty resounding win.
3-3
Hmm. This team functioned pretty well as a stress test for other builds, but found itself generally overmatched. By piece:
Ambrose Chase (WizKids DP19-005) @ 90 points
Was my ID launcher most of the time. Served well, never KO’d. But: maybe a bit wasted doing just that.
Ayo (Avengers Black Panther Illuminati 021) @ 30 points
Leadership and that’s all, despite her doing a bit of fighting.
Dr. Claire Finn (The Orville 003) 25 points
A weak link on this version of the team. TK was not as useful as usual.
Maggott (House of X 051) 40 points
Good, of course, but overshadowed by ID cards.
Micron (Justice League Unlimited 059b) 40 points
Still a linchpin but limited by the ID tech.
Teen Lantern (Wonder Woman 80th Anniversary 035) @30 points
Def. a weak point. Her carry speed is too low, and Barrier is almost a liability vs. some teams. Still too good to leave off.
Spin (WizKids WK1x-s0xx) 5 points
Always useful even though TK wasn’t, usually. Maybe I need to drop it now for the Emotional Modifier I’ll use in the future Modern Age version of this team.
Black Panther (NFID-002) 5 points
Never came in. Probably should have used him to Barrier up in Game 5.
Cyborg (WFID-015) 5 points
The long range PPB shot option was really good to have.
Power Girl (WFID-009) 5 points
She just swings games. Even in that disastrous turn, had I used her right, I could have turned that match around.
Spider-Man (MVID-009) 5 points
That mass Incap was not as good as I’d hoped.
Storm (DOFP-005) 5 points
Landed that anti-Thanos hit and turned tide on the final game.
Synch (XID-015) 3 points
Bought me a little more time vs. Thanos with a clutch heal in that game.
After the weekend, a few more Silver Age bans happened.
SHIELD Lvl. 1 and Lvl. 7 cards. So kinda forget about what I said about the Sam Wilson Caps before. Guess I missed my chance
Other Identities are also disallowed just like Real Names. So no more hope of Spectrum being playable via ID.